There needs to be a

I Quietly use the FX Tree t-shirt ;)




________________________________
From: Jason S [jasonsta...@gmail.com]
Sent: 08 April 2013 02:02 AM
To: softimage@listproc.autodesk.com
Subject: Re: This is what I meant by AE integration


Personally I do most of my 2D comps in Nuke,
(only mostly because of the rather short bug/feature section of my post)

So the previously discussed (if only) points that have been made about not 
needing Nuke -if only- there would be a *bit* of efforts made on it, were quite 
valid.


But for me when I need to have tranparency mapped grids with comps on them (or 
on other models in space), I use the FXTree.

When I need to PROCEDURALLY TREAT TEXTURES  (all the time) I use the FXTree

Fo quick previews and testing I use the FXTree (import passes)

When I use SI, I use the FX Tree ( as many more than what magazines may portray 
)

Historically, many people have always (quietly) used the FXTree.



On 07/04/2013 7:50 PM, Christopher wrote:
Do you use the FXTree Guillaume, actively ?
Some on the list grew with FXTree while others do there work in a compositing 
program.  Whatever rocks your boat, I suppose.

Christopher

[cid:part1.03000407.06090501@gmail.com]
Guillaume Laforge<mailto:guillaume.laforge...@gmail.com>
Sunday, April 07, 2013 7:04 PM
> How many people on this list use FXTree for Active work ?

Just people using XSI and doing rendering related stuff and knowing the FxTree 
:).




[cid:part2.00060305.04010105@gmail.com]
Christopher<mailto:christop...@thecreativesheep.ca>
Sunday, April 07, 2013 6:25 PM
Gullaume - There are two meaning to 'dead'
Dead as in it's not actively used and Dead as it's removed from the product.
Dead as in Walking Dead :)

How many people on this list use FXTree for Active work ?

Christopher

[cid:part1.03000407.06090501@gmail.com]
Guillaume Laforge<mailto:guillaume.laforge...@gmail.com>
Sunday, April 07, 2013 6:18 PM
The FxTree is not dead of course. Every components of XSI can be improved at 
any time by the Softimage team.
Improved by adding feature to the existing code or improved by creating a new 
version of the component (like when ICE replaced the old particle system).

FxTree will be dead the day it will be removed from the product.

Simple as that.

Every other statements are just pure speculation.

Period :).

Guillaume



[cid:part4.04020200.08070200@gmail.com]
Ponthieux, Joseph G. (LARC-E1A)[LITES]<mailto:j.ponthi...@nasa.gov>
Sunday, April 07, 2013 5:13 PM
Kaydara created Filmbox in the 1990s. FBX is the Filmbox format.

http://aucache.autodesk.com/au2011/sessions/6341/class_handouts/v1_DG6341_Montgomery.pdf

Filmbox became Motionbuilder in 2002.

http://www.cgw.com/Publications/CGW/2002/Volume-25-Issue-7-July-2002-/Kaydaras-Filmbox-Becomes-Motionbuilder.aspx

Alias acquired Kaydara in 2004.

http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=6901510&linkID=14271594
Autodesk acquired Alias in 2006

http://usa.autodesk.com/adsk/servlet/index?id=5970886&siteID=123112



--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__________________________________________________
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.

From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Griswold
Sent: Sunday, April 07, 2013 4:29 PM
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: This is what I meant by AE integration

Thanks - I'll give that a try.  I know the Eyeon guys complain that Autodesk 
doesn't adhere to the FBX standards (even though didn't AD come up with FBX?) 
and so Fusion's FBX support isn't 100%.

It'd be nice to have Alembic in both..

-Paul


On Sun, Apr 7, 2013 at 4:13 PM, Mikael Pettersén 
<mikael.petter...@gmail.com<mailto:mikael.petter...@gmail.com>> wrote:
Paul: If you export the fbx as 2010 in Softimage the animation will work in 
Fusion as well.

On Sat, Apr 6, 2013 at 11:30 AM, Paul Griswold 
<pgrisw...@fusiondigitalproductions.com<mailto:pgrisw...@fusiondigitalproductions.com>>
 wrote:
Fusion is great with Softimage & it's 3D environment is fantastic.  Getting 
things back and forth isn't as easy as I'd like, though.  You can export your 
scenes as FBX, but Fusion won't/doesn't see camera animation in FBX files from 
XSI for some reason.  So you have to export your camera as a dotXSI, and then 
import it into Fusion - then you get your geometry & your animated camera.

Fusion doesn't support Sub-D's, though, so any subdivided object comes in 
un-subdivided.

The new C4D-AE pipeline only interests me for motion graphics.  I think AE is a 
real pain to work with for serious compositing.

-Paul


On Fri, Apr 5, 2013 at 11:11 PM, Christopher 
<christop...@thecreativesheep.ca<mailto:christop...@thecreativesheep.ca>> wrote:
Nuke pipeline to expensive for me.  The only thing I hate with AE is the slew 
of plug-ins, that is the plus Nuke has, it's all mostly within the software.  
Fusion is another alternative, considering the plugins for AE, maybe I should 
go the fusion route.

Christopher


Jason S<mailto:jasonsta...@gmail.com>
Friday, April 05, 2013 10:33 PM
If you work with Nuke, also be SURE to check-out  T.I.M. XSI 2 Nuke (!)

Imports objects (planes or more complex object along with UVs),
cameras, all with anims (not sure about deforms) flawlessly!

Must have in a XSi Nuke Pipeline

Paul Griswold<mailto:pgrisw...@fusiondigitalproductions.com>
Friday, April 05, 2013 8:53 PM
I brought up a little while ago that I really wish Softimage had better AE 
integration & the announcement of the Adobe/Maxon agreement.

This is what I was talking about:

http://www.itsartmag.com/features/cineware-live-3d-pipeline-in-after-effect/#.UV9xH9ysh8E

Watch the videos & you'll see what I mean.

I don't think Softimage necessarily needs that level of integration, but right 
now there is zero official support, so something would be better than what 
we've got now.

-PG




[cid:part4.04020200.08070200@gmail.com]
Paul Griswold<mailto:pgrisw...@fusiondigitalproductions.com>
Sunday, April 07, 2013 4:29 PM
Thanks - I'll give that a try.  I know the Eyeon guys complain that Autodesk 
doesn't adhere to the FBX standards (even though didn't AD come up with FBX?) 
and so Fusion's FBX support isn't 100%.

It'd be nice to have Alembic in both..

-Paul






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