Fighting to update the FXTree is not a solution imho. Supporting a compositing software in an already heavy lifting 3d software is quite hard. Especially if it wasn't thought off from the ground up. I'd be more happy with a plugin like what Maxon and Adobe is doing. Code something that reads a .emdl/.scn file straight into nuke or more likely an export-to-nuke xml file from softimage. Wouldn't that be more usefull and require less intense programming ?

Js Guillemette // SHED
3D Artist
www.shedmtl.com

On 4/8/2013 10:31 AM, Paul Griswold wrote:
Wouldn't the solution be to update the FXTree so it can use OFX plugins?

That opens a lot of doors.

-Paul



On Mon, Apr 8, 2013 at 10:27 AM, Luc-Eric Rousseau <luceri...@gmail.com <mailto:luceri...@gmail.com>> wrote:

    > What does the FX Tree lack compared to AE / Nuke ?


    It's not a good question to ask. It's like asking, what's the
    difference between OneNote and EMACS.  People use EMACS for a thousand
    different reasons than taking notes, and so do people using AE or
    Nuke.

    The low hanging fruits that are missing in the fxtree, for its main
    intended purpose which it could hopes  to fulfill  are nodes for the
    most common post processing for CG renderers, which includes 2D motion
    blur and lens effects, and a quick text node. All of which is actually
    in Composite, but we didn't have any the FX R&D at Avid (bafflingly, I
    still don't know what the DS fx team worked on). Then again, someone
    is always going to need some specific AE plug-in like "frischluft
    lenscare" for AE, and dismiss the FxTree for that.



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