I have created a very basic push deform that deforms a sphere based on the
distance from a null. It works fine as an unsumulated ICE tree as long as
the timeline isn't playing, but once I hit play on the timeline it does
nothing. I've tried moving it to the simulated tree, but it adds to the
"push" on every frame (as expected). I know I'm missing something simple,
but can't seem to get my head around it.

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