I have created a very basic push deform that deforms a sphere based on the distance from a null. It works fine as an unsumulated ICE tree as long as the timeline isn't playing, but once I hit play on the timeline it does nothing. I've tried moving it to the simulated tree, but it adds to the "push" on every frame (as expected). I know I'm missing something simple, but can't seem to get my head around it.
- dumb simulated/unsimulated ICE trees question Sam