Have you still got a simulated stack on there? Just select it and delete it on the sphere.
On 12 April 2013 23:54, Sam <sbowl...@cox.net> wrote: > I have created a very basic push deform that deforms a sphere based on the > distance from a null. It works fine as an unsumulated ICE tree as long as > the timeline isn’t playing, but once I hit play on the timeline it does > nothing. I’ve tried moving it to the simulated tree, but it adds to the > “push” on every frame (as expected). I know I’m missing something simple, > but can’t seem to get my head around it.**** >