Thanks guys, I knew it would be something simple.
From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sam Cuttriss Sent: Friday, April 12, 2013 4:07 PM To: softimage Subject: Re: dumb simulated/unsimulated ICE trees question what peter said, if ice has a simulation stack it only processes the modeling stack at the "first frame", then evolves from there. with no simulation stack the modeling stack is processed from scratch each frame On Fri, Apr 12, 2013 at 4:01 PM, Peter Agg <peter....@googlemail.com> wrote: Have you still got a simulated stack on there? Just select it and delete it on the sphere. On 12 April 2013 23:54, Sam <sbowl...@cox.net> wrote: I have created a very basic push deform that deforms a sphere based on the distance from a null. It works fine as an unsumulated ICE tree as long as the timeline isn't playing, but once I hit play on the timeline it does nothing. I've tried moving it to the simulated tree, but it adds to the "push" on every frame (as expected). I know I'm missing something simple, but can't seem to get my head around it.