Getting Kinematics Data is not slow. Setting Kinematics Data IS slow :).

On Tue, Apr 23, 2013 at 4:50 PM, Alan Fregtman <alan.fregt...@gmail.com>wrote:

> On that note, how do most of you guys approach the ICE shape mixer...
>
> Do you directly use a controller's local transform to drive a shape, or do
> you use a kind of "buffer" custom parameter set to which you hook up
> controls via expressions?
>
> The reason I ask is because ICE trees seem to get rather slow when you use
> GetDatas to get transformations from objects in the scene. I suspect it may
> mistakenly dirty the dependency graph and force some things to run twice.
>
>
>
>
> On Tue, Apr 23, 2013 at 4:39 PM, Matt Morris <matt...@gmail.com> wrote:
>
>> You are using an ice shape mixer right? That should connect up on
>> re-import or with common names on a fresh mesh.
>>
>>
>>
>>
>> On 23 April 2013 19:50, Steven Caron <car...@gmail.com> wrote:
>>
>>> how are people doing shape animation with a gear rig? i need to be able
>>> to have my shapes connect to a custom parameter set on every build/rebuild.
>>>
>>> s
>>>
>>
>>
>>
>> --
>> www.matinai.com
>>
>
>

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