Really lovely, reminds me the good Pixar movies, like Ratatouille...I wish more and more to come done with Softimage
From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Anderson Sent: Thursday, May 09, 2013 4:11 AM To: softimage@listproc.autodesk.com Subject: Re: Latest work from SHED - Behind-The-Scenes Really Amazing work :) On Thu, May 9, 2013 at 11:32 AM, Sylvain Lebeau <s...@shedmtl.com> wrote: JM, Timeframe would be around 2 months from concept art, character design, storyboard and revisions, 2D animatic, 3D animatic, to all the 3D stuffs we all love. Shed is a little army/familly of passionate peoples. Maybe around 12-14 artists participated on the project. Here is the breakdown of our resources, human and machines... (wow...that sounded weird to say) .... feel's like the matrix.. Here's the credits to my team: 1 Illustrator/story artist = Benoit Theriault Our lead modeller Mikhail Semionov with the help of Marc Lebuis and Isabelle Mainville 4 Animators = PH, Guillaume Pelletier, David St-Amant, Christine Houle 1 Character TD/Pipeline = Miquel Campos 1 ICEman for hair grooming and sims = Luc Girard 1 FX artist for smoke and PES (particles in suspension) Dominik Kirouac 2 Lighters/comper on Arnold/Nuke = JSeb and Bruno-Olivier Laflame 2 Texture artist on Mari = Isabelle Mainville and Marc Lebuis 1 Onliner on the Flame = Nicolas Pellicelli I've only participated into client meetings, approbations, and all the political stuffs. ;-) .... i may have suspended a pass or 2 on the farm because it was failing..... wow my job is too cool!! Software and hardware: Softimage 2013 sp1, Nuke, Photoshop, Mari, Mudbox, Framecycler....... but mostly Windows Explorer V156... hep. I prefer dolphin but for now we are mostly windows 7 x64. We use Gear with a bit of customizing for rigging our characters, (correct me if i am wrong Miquel)... We use Exocortex Alembic for all of our animation caches needs except for the hairs (for now). Our render farm (used along with deadline 5.1) consist of a couples of older blades for Nuke and 25 for Arnold long hours crushing. Wich some of the latest are 24 threaded machines with 16 to 32 gigs of ram. That's pretty it.... nothing very fancy except from very talented artists with big hearts and ambitions. Kudos to them! sly Sylvain Lebeau // SHED V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 <tel:514%20849-1555> F 514 849-5025 <tel:514%20849-5025> WWW.SHEDMTL.COM <http://www.shedmtl.com/> <http://WWW.SHEDMTL.COM <http://www.shedmtl.com/> > On Wednesday, 8 May, 2013 at 10:20 AM, john clausing wrote: very nice! ________________________________ From: jm khayat <j...@moondog-animation.com> To: softimage@listproc.autodesk.com Sent: Wednesday, May 8, 2013 10:08 AM Subject: Re: Latest work from SHED - Behind-The-Scenes Beautiful work guys, loved every part of it, character design, layout, animation, render, FX Congrats!! What was the time frame and ressources avaliable for this commercial ? -- JM Khayat Founder / COO www.moondog-animation.com <http://www.moondog-animation.com/> mobile: +33 6 99 79 56 98 CONFIDENTIALITY NOTICE: Privileged/Confidential information may be contained in this message and is intended only for the use of the addressee. Please advise immediately if you or your employer do not consent to Internet e-mail for messages of this kind. Moondog Animation assumes no responsibility for errors, losses, damages, or costs arising from the use of this email. Moondog Animation reserves its common law copyright to all contents of this email. The contents of this email may not be revised, copied, distributed to or used by any other parties without written permission of Moondog Animation. 2013/5/8 Sylvain Lebeau <s...@shedmtl.com> Hi Chris! .. It was 2013 sp1 x64, rendered in Arnold. But we will jump on 2014 as soon as my subscription problems are worked out. sly Sylvain Lebeau // SHED V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/> <http://WWW.SHEDMTL.COM <http://www.shedmtl.com/> > On 5/8/2013 1:06 AM, Chris Chia wrote: So which version of XSI is used in this production? Regards, Chris -----Original Message----- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Js Guillemette Sent: Tuesday, May 07, 2013 10:37 PM To: softimage@listproc.autodesk.com Subject: Latest work from SHED - Behind-The-Scenes Hey guys, sorry for cross-posting this in different mailing list, but some of you might not be on those.. and since this is a pure softimage project rendered in arnold, well I guess it fits here :) You can read about our production on our blog here. At the top of the post you can view the spot in HD. Don't forget to go full screen! :) http://shedmtl.blogspot.ca/2013/05/iga-aide-gourmet.html -- Js Guillemette // SHED 3D Artist www.shedmtl.com <http://www.shedmtl.com/> -- ------------------- Simon Ben Anderson blog: http://vinyldevelopment.wordpress.com/