Really lovely, reminds me the good Pixar movies, like Ratatouille...I wish more 
and more to come done with Softimage

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Simon Anderson
Sent: Thursday, May 09, 2013 4:11 AM
To: softimage@listproc.autodesk.com
Subject: Re: Latest work from SHED - Behind-The-Scenes

 

Really Amazing work :)

 

On Thu, May 9, 2013 at 11:32 AM, Sylvain Lebeau <s...@shedmtl.com> wrote:

JM, 

 

Timeframe would be around 2 months from concept art, character design, 
storyboard and revisions, 2D animatic, 3D animatic, to all the 3D stuffs we all 
love.

 

Shed is a little army/familly of passionate peoples.  Maybe around 12-14 
artists participated on the project. Here is the breakdown of our resources, 
human and machines... (wow...that sounded weird to say) .... feel's like the 
matrix.. 

 

Here's the credits to my team:

 

1 Illustrator/story artist = Benoit Theriault

Our lead modeller Mikhail Semionov with the help of Marc Lebuis and Isabelle 
Mainville

4 Animators = PH, Guillaume Pelletier, David St-Amant, Christine Houle

1 Character TD/Pipeline = Miquel Campos

1 ICEman for hair grooming and sims = Luc Girard

1 FX artist for smoke and PES (particles in suspension) Dominik Kirouac

2 Lighters/comper on Arnold/Nuke = JSeb and Bruno-Olivier Laflame

2 Texture artist on Mari = Isabelle Mainville and Marc Lebuis

1 Onliner on the Flame = Nicolas Pellicelli

 

I've only participated into client meetings, approbations, and all the 
political stuffs. ;-) .... i may have suspended a pass or 2 on the farm because 
it was failing..... wow my job is too cool!! 

 

 

Software and hardware:

 

Softimage 2013 sp1, Nuke, Photoshop, Mari, Mudbox, Framecycler....... but 
mostly Windows Explorer V156... hep.  I prefer dolphin but for now we are 
mostly windows 7 x64. 

 

We use Gear with a bit of customizing for rigging our characters, (correct me 
if i am wrong Miquel)... 

 

We use Exocortex Alembic for all of our animation caches needs except for the 
hairs (for now).

 

Our render farm (used along with deadline 5.1) consist of a couples of older 
blades for Nuke and 25 for Arnold long hours crushing. 

Wich some of the latest are 24 threaded machines with 16 to 32 gigs of ram. 

 

That's pretty it.... nothing very fancy except from very talented artists with 
big hearts and ambitions. Kudos to them! 

 

 

sly

 

 

 

Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555 <tel:514%20849-1555>  F 514 849-5025 <tel:514%20849-5025>  
WWW.SHEDMTL.COM <http://www.shedmtl.com/>  <http://WWW.SHEDMTL.COM 
<http://www.shedmtl.com/> >

 

On Wednesday, 8 May, 2013 at 10:20 AM, john clausing wrote:

        very nice!

         

________________________________

        From: jm khayat <j...@moondog-animation.com>
        To: softimage@listproc.autodesk.com 
        Sent: Wednesday, May 8, 2013 10:08 AM
        Subject: Re: Latest work from SHED - Behind-The-Scenes

         

        Beautiful work guys, loved every part of it, character design, layout, 
animation, render, FX
        Congrats!!
        
        What was the time frame and ressources avaliable for this commercial ?
        

        --

        JM Khayat

        Founder / COO

         

        www.moondog-animation.com <http://www.moondog-animation.com/> 

         

        mobile: +33 6 99 79 56 98

         

         

         

         

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        2013/5/8 Sylvain Lebeau <s...@shedmtl.com>

        Hi Chris! ..
        
        It was 2013 sp1 x64, rendered in Arnold. 
        But we will jump on 2014 as soon as my subscription problems are worked 
out. 
        
        
        sly

        Sylvain Lebeau // SHED
        V-P/Visual effects supervisor
        1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
        T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://www.shedmtl.com/> 
 <http://WWW.SHEDMTL.COM <http://www.shedmtl.com/> > 

        On 5/8/2013 1:06 AM, Chris Chia wrote:

                So which version of XSI is used in this production?
                 
                Regards,
                Chris
                 
                -----Original Message-----
                From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Js Guillemette
                Sent: Tuesday, May 07, 2013 10:37 PM
                To: softimage@listproc.autodesk.com
                Subject: Latest work from SHED - Behind-The-Scenes
                 
                Hey guys,
                 
                sorry for cross-posting this in different mailing list, but 
some of you might not be on those.. and since this is a pure softimage project 
rendered in arnold, well I guess it fits here :)
                 
                You can read about our production on our blog here. At the top 
of the post you can view the spot in HD. Don't forget to go full screen! :) 
http://shedmtl.blogspot.ca/2013/05/iga-aide-gourmet.html
                 
                --
                Js Guillemette // SHED
                3D Artist
                www.shedmtl.com <http://www.shedmtl.com/> 
                 

         

         

         

 




-- 
-------------------
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/

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