Thanks for the insight and detailed info, really appreciate Seems you have a great team and setup, love the approach and I am sure it had not been easy to bring that culture up.
Excellent work. Look forward to see more. Jb Sent from my iPhone On 9 May 2013, at 02:32, Sylvain Lebeau <s...@shedmtl.com> wrote: > JM, > > Timeframe would be around 2 months from concept art, character design, > storyboard and revisions, 2D animatic, 3D animatic, to all the 3D stuffs we > all love. > > Shed is a little army/familly of passionate peoples. Maybe around 12-14 > artists participated on the project. Here is the breakdown of our resources, > human and machines… (wow…that sounded weird to say) …. feel's like the > matrix.. > > Here's the credits to my team: > > 1 Illustrator/story artist = Benoit Theriault > Our lead modeller Mikhail Semionov with the help of Marc Lebuis and Isabelle > Mainville > 4 Animators = PH, Guillaume Pelletier, David St-Amant, Christine Houle > 1 Character TD/Pipeline = Miquel Campos > 1 ICEman for hair grooming and sims = Luc Girard > 1 FX artist for smoke and PES (particles in suspension) Dominik Kirouac > 2 Lighters/comper on Arnold/Nuke = JSeb and Bruno-Olivier Laflame > 2 Texture artist on Mari = Isabelle Mainville and Marc Lebuis > 1 Onliner on the Flame = Nicolas Pellicelli > > I've only participated into client meetings, approbations, and all the > political stuffs. ;-) …. i may have suspended a pass or 2 on the farm because > it was failing….. wow my job is too cool!! > > > Software and hardware: > > Softimage 2013 sp1, Nuke, Photoshop, Mari, Mudbox, Framecycler……. but mostly > Windows Explorer V156… hep. I prefer dolphin but for now we are mostly > windows 7 x64. > > We use Gear with a bit of customizing for rigging our characters, (correct me > if i am wrong Miquel)… > > We use Exocortex Alembic for all of our animation caches needs except for the > hairs (for now). > > Our render farm (used along with deadline 5.1) consist of a couples of older > blades for Nuke and 25 for Arnold long hours crushing. > Wich some of the latest are 24 threaded machines with 16 to 32 gigs of ram. > > That's pretty it…. nothing very fancy except from very talented artists with > big hearts and ambitions. Kudos to them! > > > sly > > > > Sylvain Lebeau // SHED > V-P/Visual effects supervisor > 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 > T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM> > > On Wednesday, 8 May, 2013 at 10:20 AM, john clausing wrote: > >> very nice! >> >> From: jm khayat <j...@moondog-animation.com> >> To: softimage@listproc.autodesk.com >> Sent: Wednesday, May 8, 2013 10:08 AM >> Subject: Re: Latest work from SHED - Behind-The-Scenes >> >> Beautiful work guys, loved every part of it, character design, layout, >> animation, render, FX >> Congrats!! >> >> What was the time frame and ressources avaliable for this commercial ? >> -- >> >> JM Khayat >> Founder / COO >> >> www.moondog-animation.com >> >> mobile: +33 6 99 79 56 98 >> >> >> >> >> CONFIDENTIALITY NOTICE: Privileged/Confidential information may be >> contained in this message and is intended only for the use of the addressee. >> Please advise immediately if you or your employer do not consent to >> Internet e-mail for messages of this kind. Moondog Animation assumes no >> responsibility for errors, losses, damages, or costs arising from the use of >> this email. Moondog Animation reserves its common law copyright to all >> contents of this email. The contents of this email may not be revised, >> copied, distributed to or used by any other parties without written >> permission of Moondog Animation. >> >> >> >> 2013/5/8 Sylvain Lebeau <s...@shedmtl.com> >> Hi Chris! .. >> >> It was 2013 sp1 x64, rendered in Arnold. >> But we will jump on 2014 as soon as my subscription problems are worked out. >> >> >> sly >> >> Sylvain Lebeau // SHED >> V-P/Visual effects supervisor >> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 >> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM> >> On 5/8/2013 1:06 AM, Chris Chia wrote: >>> So which version of XSI is used in this production? >>> >>> Regards, >>> Chris >>> >>> -----Original Message----- >>> From: softimage-boun...@listproc.autodesk.com >>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Js Guillemette >>> Sent: Tuesday, May 07, 2013 10:37 PM >>> To: softimage@listproc.autodesk.com >>> Subject: Latest work from SHED - Behind-The-Scenes >>> >>> Hey guys, >>> >>> sorry for cross-posting this in different mailing list, but some of you >>> might not be on those.. and since this is a pure softimage project rendered >>> in arnold, well I guess it fits here :) >>> >>> You can read about our production on our blog here. At the top of the post >>> you can view the spot in HD. Don't forget to go full screen! :) >>> http://shedmtl.blogspot.ca/2013/05/iga-aide-gourmet.html >>> >>> -- >>> Js Guillemette // SHED >>> 3D Artist >>> www.shedmtl.com >>> >