Thanks for the insight and detailed info, really appreciate

Seems you have a great team and setup, love the approach and I am sure it had 
not been easy to bring that culture up.

Excellent work. Look forward to see more. 

Jb

Sent from my iPhone

On 9 May 2013, at 02:32, Sylvain Lebeau <s...@shedmtl.com> wrote:

> JM, 
> 
> Timeframe would be around 2 months from concept art, character design, 
> storyboard and revisions, 2D animatic, 3D animatic, to all the 3D stuffs we 
> all love.
> 
> Shed is a little army/familly of passionate peoples.  Maybe around 12-14 
> artists participated on the project. Here is the breakdown of our resources, 
> human and machines… (wow…that sounded weird to say) …. feel's like the 
> matrix.. 
> 
> Here's the credits to my team:
> 
> 1 Illustrator/story artist = Benoit Theriault
> Our lead modeller Mikhail Semionov with the help of Marc Lebuis and Isabelle 
> Mainville
> 4 Animators = PH, Guillaume Pelletier, David St-Amant, Christine Houle
> 1 Character TD/Pipeline = Miquel Campos
> 1 ICEman for hair grooming and sims = Luc Girard
> 1 FX artist for smoke and PES (particles in suspension) Dominik Kirouac
> 2 Lighters/comper on Arnold/Nuke = JSeb and Bruno-Olivier Laflame
> 2 Texture artist on Mari = Isabelle Mainville and Marc Lebuis
> 1 Onliner on the Flame = Nicolas Pellicelli
> 
> I've only participated into client meetings, approbations, and all the 
> political stuffs. ;-) …. i may have suspended a pass or 2 on the farm because 
> it was failing….. wow my job is too cool!! 
> 
> 
> Software and hardware:
> 
> Softimage 2013 sp1, Nuke, Photoshop, Mari, Mudbox, Framecycler……. but mostly 
> Windows Explorer V156… hep.  I prefer dolphin but for now we are mostly 
> windows 7 x64. 
> 
> We use Gear with a bit of customizing for rigging our characters, (correct me 
> if i am wrong Miquel)… 
> 
> We use Exocortex Alembic for all of our animation caches needs except for the 
> hairs (for now).
> 
> Our render farm (used along with deadline 5.1) consist of a couples of older 
> blades for Nuke and 25 for Arnold long hours crushing. 
> Wich some of the latest are 24 threaded machines with 16 to 32 gigs of ram. 
> 
> That's pretty it…. nothing very fancy except from very talented artists with 
> big hearts and ambitions. Kudos to them! 
> 
> 
> sly
> 
> 
> 
> Sylvain Lebeau // SHED
> V-P/Visual effects supervisor
> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>
> 
> On Wednesday, 8 May, 2013 at 10:20 AM, john clausing wrote:
> 
>> very nice!
>> 
>> From: jm khayat <j...@moondog-animation.com>
>> To: softimage@listproc.autodesk.com 
>> Sent: Wednesday, May 8, 2013 10:08 AM
>> Subject: Re: Latest work from SHED - Behind-The-Scenes
>> 
>> Beautiful work guys, loved every part of it, character design, layout, 
>> animation, render, FX
>> Congrats!!
>> 
>> What was the time frame and ressources avaliable for this commercial ?
>> --
>> 
>> JM Khayat
>> Founder / COO
>> 
>> www.moondog-animation.com
>> 
>> mobile: +33 6 99 79 56 98
>> 
>> 
>>  
>> 
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>> 
>> 
>> 2013/5/8 Sylvain Lebeau <s...@shedmtl.com>
>> Hi Chris! ..
>> 
>> It was 2013 sp1 x64, rendered in Arnold. 
>> But we will jump on 2014 as soon as my subscription problems are worked out. 
>> 
>> 
>> sly
>> 
>> Sylvain Lebeau // SHED
>> V-P/Visual effects supervisor
>> 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
>> T 514 849-1555 F 514 849-5025 WWW.SHEDMTL.COM <http://WWW.SHEDMTL.COM>
>> On 5/8/2013 1:06 AM, Chris Chia wrote:
>>> So which version of XSI is used in this production?
>>> 
>>> Regards,
>>> Chris
>>> 
>>> -----Original Message-----
>>> From: softimage-boun...@listproc.autodesk.com 
>>> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Js Guillemette
>>> Sent: Tuesday, May 07, 2013 10:37 PM
>>> To: softimage@listproc.autodesk.com
>>> Subject: Latest work from SHED - Behind-The-Scenes
>>> 
>>> Hey guys,
>>> 
>>> sorry for cross-posting this in different mailing list, but some of you 
>>> might not be on those.. and since this is a pure softimage project rendered 
>>> in arnold, well I guess it fits here :)
>>> 
>>> You can read about our production on our blog here. At the top of the post 
>>> you can view the spot in HD. Don't forget to go full screen! :) 
>>> http://shedmtl.blogspot.ca/2013/05/iga-aide-gourmet.html
>>> 
>>> --
>>> Js Guillemette // SHED
>>> 3D Artist
>>> www.shedmtl.com
>>> 
> 

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