What is not in the origin? the center or the manipulator?

The manipulator is aligned with the pivot, not the center.

Is your model node also frozen?

M.Yara


On Mon, May 13, 2013 at 7:39 PM, Szabolcs Matefy <szabol...@crytek.com>wrote:

> Thanbks Guys,****
>
> ** **
>
> We use 2014, and model format wouldn’t help too much since there’s no
> backward compatibility.****
>
> ** **
>
> I tried all the reset transforms, etc, that’s the issue. The center is not
> where it should be. When I display the center, it’s not at the same
> position as the transform manipulator display in local mode, but all the
> transform data are zeroed (Scaling is 1). So the transform should be in the
> origin, but it’s not. There is no neutral pose too.****
>
> ** **
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Martin
> *Sent:* Monday, May 13, 2013 12:10 PM
> *To:* g...@inlifesize.com; softimage@listproc.autodesk.com
> *Subject:* Re: Awkward center of object after freeze transform****
>
> ** **
>
> We are using only Softimage 2011 here at work so I can't open your file.**
> **
>
> ** **
>
> Freeze SRT aligns the center of the object with it's model center.****
>
> ** **
>
> Pivot and Center are different concepts, so be sure you are not confusing
> them.****
>
> Just to be sure, reset your pivot like Jack said.****
>
> ** **
>
> You could try moving your center manually, just select your center and
> move it, rotate it and or scale it.****
>
> ** **
>
> This should do something similar to Freeze Translation:****
>
> // JScript****
>
> var obj = selection(0)****
>
> Translate(null, -obj.posx.value, -obj.posy.value, -obj.posz.value,
> siRelative, siGlobal, siCtr, siXYZ);****
>
> ** **
>
> M.Yara****
>
> ** **
>
> On Mon, May 13, 2013 at 6:19 PM, Greg Maguire <g...@inlifesize.com> wrote:
> ****
>
> I don't have an late enough version of Soft installed. Can you send as a
> model?****
>
> ** **
>
> On Mon, May 13, 2013 at 9:11 AM, Szabolcs Matefy <szabol...@crytek.com>
> wrote:****
>
> Correct me if I’m wrong, but freezing a transform should put the center
> into the origin. Apparently, there are cases, when the center is not
> positioned properly, moreover, when I switch on the visibility of the
> center, and I’m in Local transform, they are not aligned at all. These
> objects are fubar, I have to merge those objects, and the extract them
> again, but this way I lose all coordinate data which is crucial for us, in
> our game engine.****
>
>  ****
>
> Anyone met this issue, and if yes how it is resolved? I ask for support,
> but meanwhile I’d like to have a quick solution. Remodeling is not an
> option, due to the tight deadline…****
>
>  ****
>
>  ****
>
> Thanks,****
>
>  ****
>
>  ****
>
>  ****
>
> Szabolcs****
>
>  ****
>
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> ** **
>
> -- ****
>
> *Greg Maguire* | Inlifesize
> Mobile: +44 7512 361462 | Phone: +44 2890 204739
> g...@inlifesize.com | www.inlifesize.com****
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