Thanks however, the artist who had the issue is not remember to use Pivot 
Compensation. I'll tell them though! Thanks the info!!

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martin
Sent: Monday, May 13, 2013 4:47 PM
To: softimage@listproc.autodesk.com
Subject: Re: Awkward center of object after freeze transform

 

I'm at home now, and opened your scene in SI 2014.

 

You're using Pivot and Pivot Compensation. That's why you are having awkward 
results with Freeze SRT. You need to reset the pivot before Freeze SRT it.

 

Open Your Local Transform properties, look for Pivot, and preset Reset Pivot.

 

M.Yara

 

On Mon, May 13, 2013 at 7:45 PM, Martin <furik...@gmail.com> wrote:

What is not in the origin? the center or the manipulator?

 

The manipulator is aligned with the pivot, not the center.

 

Is your model node also frozen?

 

M.Yara

 

On Mon, May 13, 2013 at 7:39 PM, Szabolcs Matefy <szabol...@crytek.com> wrote:

Thanbks Guys,

 

We use 2014, and model format wouldn't help too much since there's no backward 
compatibility.

 

I tried all the reset transforms, etc, that's the issue. The center is not 
where it should be. When I display the center, it's not at the same position as 
the transform manipulator display in local mode, but all the transform data are 
zeroed (Scaling is 1). So the transform should be in the origin, but it's not. 
There is no neutral pose too.

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Martin
Sent: Monday, May 13, 2013 12:10 PM
To: g...@inlifesize.com; softimage@listproc.autodesk.com
Subject: Re: Awkward center of object after freeze transform

 

We are using only Softimage 2011 here at work so I can't open your file.

 

Freeze SRT aligns the center of the object with it's model center.

 

Pivot and Center are different concepts, so be sure you are not confusing them.

Just to be sure, reset your pivot like Jack said.

 

You could try moving your center manually, just select your center and move it, 
rotate it and or scale it.

 

This should do something similar to Freeze Translation:

// JScript

var obj = selection(0)

Translate(null, -obj.posx.value, -obj.posy.value, -obj.posz.value, siRelative, 
siGlobal, siCtr, siXYZ);

 

M.Yara

 

On Mon, May 13, 2013 at 6:19 PM, Greg Maguire <g...@inlifesize.com> wrote:

I don't have an late enough version of Soft installed. Can you send as a model?

 

On Mon, May 13, 2013 at 9:11 AM, Szabolcs Matefy <szabol...@crytek.com> wrote:

Correct me if I'm wrong, but freezing a transform should put the center into 
the origin. Apparently, there are cases, when the center is not positioned 
properly, moreover, when I switch on the visibility of the center, and I'm in 
Local transform, they are not aligned at all. These objects are fubar, I have 
to merge those objects, and the extract them again, but this way I lose all 
coordinate data which is crucial for us, in our game engine.

 

Anyone met this issue, and if yes how it is resolved? I ask for support, but 
meanwhile I'd like to have a quick solution. Remodeling is not an option, due 
to the tight deadline...

 

 

Thanks,

 

 

 

Szabolcs

 

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