Thats brilliant!
I knew it needed to a loop of some kind to reproduce the simulate particle
node but I just couldnt figure it out. Thanks for the help, I'm going to
study this now and get my head around it properly.


On 16 June 2013 17:27, Julian Johnson <jul...@exch.demon.co.uk> wrote:

> Not sure how helpful this is but it shows how to drive the kinematics of a
> 'Follower' null with a spring constraint acting on its ICE Kinematics. It
> requires a simulated tree. I don't think there's any way of producing the
> same effect without simulation. With only a modeling stack you only have
> access to the current frame's data. To use just press play and drag the
> 'Master' null around. You can play with damping, mass and stiffness.
>
> There's also an example of a projectile simulation (using the standard
> particle system and Simulate Particles) compared with a Null which has it's
> kinematics driven by a hand-built 'simulate' compound using a basic Euler
> integration technique (the same one, I think, they use in the built-in
> compound). All the concepts are directly transferable e.g. in this example
> both systems use the built in Gravity force and it works in the same way.
>
> Scene (2013 SP1) here:
> https://dl.dropboxusercontent.**com/u/69741069/jj_spring_null_**euler.rar<https://dl.dropboxusercontent.com/u/69741069/jj_spring_null_euler.rar>
>
> Julian
>

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