draw nothing? i was thinking replacing it with vbos or vertex arrays...

On Mon, Jun 24, 2013 at 10:02 PM, Ahmidou Lyazidi <ahmidou....@gmail.com>wrote:

> I'll try drawing nothing tonight, but I doubt it's going to change
> anything. The bottleneck seem to be the draw callback itself
>
>
> -----------------------------------------------
> Ahmidou Lyazidi
> Director | TD | CG artist
> http://vimeo.com/ahmidou/videos
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>
> 2013/6/25 Steven Caron <car...@gmail.com>
>
>> i am still an opengl noob but maybe don't use fixed function calls? the
>> data set is very small so you might find the results negligible but might
>> be interesting to know for certain?
>>
>> On Mon, Jun 24, 2013 at 4:05 AM, Ahmidou Lyazidi 
>> <ahmidou....@gmail.com>wrote:
>>
>>> That's why I thought custom primitives would be faster, but apparently
>>> the SDK overhead defeat my expectations...
>>>
>>>
>

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