xsi = Application
ad = xsi.Desktop.ActiveLayout
for N in ad.Views:
if N.Type == "Menu Window":
print N.GetAttributeValue("metadata")
This is gold! I'm really curious as to how you found that.
I've been attempting to do more with menus for years, but the SDK functionality
is just not there, and it doesn't seem to have any dev priority whatsoever.
E.g., there is no method to get rid of factory-installed menu items, or insert
custom menu items between factory-installed ones (can't enumerate menu items),
or is there?
This will return the name of the Menu Window...don't ask how I found that,
pure luck.
I now realize even getting the name won't be enough to know it's part of my
menu. If someone tears off a sub-menu for instance, the name will not be
the same name as the original Menu name.
-tony
On Mon, Jul 8, 2013 at 5:29 PM, Tony Barbieri <great...@gmail.com> wrote:
Thanks Luc-Eric.
I am able to find the torn off menu but I'm trying to find the right one.
Using this:
xsi = Application
ad = xsi.Desktop.ActiveLayout
for N in ad.Views:
print N.Name
prints Menu Window. Is there a way to find the title of the torn off Menu
Window so I can be sure it's the right one I want to close?'
-tony
On Mon, Jul 8, 2013 at 4:51 PM, Luc-Eric Rousseau <luceri...@gmail.com>wrote:
I think you should be able to find the tear off menu view by searching
for the floating window on the desktop, and then close that.
doesn't it apear in the Window menu?
On Mon, Jul 8, 2013 at 4:40 PM, Tony Barbieri <great...@gmail.com> wrote:
> Thanks for the reply, Brad!!
>
> Wasn't sure if you had messed with that...bummer...
>
> -tony
>
>
> On Mon, Jul 8, 2013 at 4:37 PM, Bradley Gabe <witha...@gmail.com>
wrote:
>>
>> Hi Tony-
>>
>> I remember looking into that issue and coming up empty handed. I don't
>> think the SDK provides any handles for menu windows, or at least it
didn't
>> in the versions we were using.
>>
>> -B
>>
>> Sent from my iPhone
>>
>> On Jul 8, 2013, at 3:08 PM, Tony Barbieri <great...@gmail.com> wrote:
>>
>> > Hello!
>> >
>> > I am working on a project that is dynamically rebuilding menus with
>> > different entries. The menu building is all functioning
correctly...unless
>> > a torn off menu exists. The non-torn off menu is updated correctly,
but the
>> > torn off menu becomes orphaned because the old callbacks no longer
exist in
>> > memory.
>> >
>> > Ideally (and I know this is a long shot) we would rebuild the torn
off
>> > menu. If that is not possible then I would just like to close any
torn off
>> > menus to limit confusion as to why pressing a menu item no longer
does
>> > anything.
>> >
>> > Are either of these solutions currently possible?
>> >
>> > Thanks much!
>> >
>> > --
>> > -tony
>>
>
>
>
> --
> -tony
--
-tony
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