congrats guys!

i totally forgot about the 'biomorph' ad, here i was thinking the
inspiration was the g-star raw denim add by glassworks.

s


On Thu, Aug 1, 2013 at 9:05 PM, Andy Moorer <andymoo...@gmail.com> wrote:

> Hi gang. I wanted to give a shout out to the folks who worked on Nike
> Evolution, it just posted. Those who weren't involved, this is a pretty
> nice story...
>
> A young studio, Royale, got interested in this ICE buzz and invited a
> number of us from the list to visit the studio and work on a commercial.
> Their designers had been watching cool stuff on ICE for a while, admiring
> Tim Borgmanns work and the tools Eric was writing, and had tried
> Exocortex's tools for maya. They decided this was pretty neat and when they
> got a chance to reach out, they took it.
>
> The brief was to take what Digital Domain had accomplished (about a year
> ago?) with "Biomorph" and introduce a new product with an effect similar to
> the Biomorph knitting sequence... But with a small team, for a very short
> produvtion duration and a fraction of the budget.
>
> Oh and three commercials, not 1.
>
> These are the times we live in.
>
> Given this challenge, Royale turned to the ICE community they had been
> eyeing... names were passed around and folks talked to and consulted. In
> the end I wound up CG sup, leaning heavily on Ciaran Moloney as lighting
> lead and Leonard Kotch as a tool builder. Steven Caron took a short break
> from Whiskytree to lend a hand with some pipeline tools and general
> expertise, Billy Morrison dove in with me on VFX, and aside from that we
> had the help and assistance of Royale's maya artists and designers. And not
> a few of you on the list helped by offering the studio names and advice
> when contacted.
>
> So the job was greenlit and we started the clock - about three weeks, from
> installing Softimage to delivery.
>
> http://youtu.be/932FiLPe4kc
>
> We rented a farm and populated it with 25 Arnold nodes, the folks at
> SolidAngle were awesome, plugged everything in and made the spot. Our
> principal tool was ICE, specifically a very cool and robust system Leonard
> Kotch put many hard hours in to create which we called "LKFabric" and
> inspired by the example Psyop's Jonah Froedman has set earlier, Anto's
> "knit the strands," and earlier work Polynoid did with their "carbon" spot.
>
> Leonard went all the way with LKFabric... it let us manage some of the
> complexity of trying to get the major components of the shoe to weave
> themselves procedurally, from fibers, to threads, to cloth. Because the
> next spot, which we're wrapping up right now, required us to get in on
> individual fibers in extreme macro shots, Leonard built the system in an
> abstracted out manner, unsimulated, and supporting motion blur etc. I would
> send him pages and pages of feedback and requests, and he chewed away at it
> like a trouper. Pretty outstanding Leonard, I owe you many beers.
>
> Royale has been kind enough to agree to share the system out to the
> community, through Leonard, some time after the final project wraps.
>
> Ciaran, Billy and Steven worked similarly hard and with the same good
> cheer we see so often here on the list. This is why I like Softimage so
> much, it attracts artists of this calibre and can do mindset. I should
> add that emTools, emTopo and polygonizer were used as well, though largely
> in the design phase and for an effect that was later cut (no fault of the
> tools lol the idea just didn't gel with the client.) Thanks Eric!
>
> It's very rare for a small studio with literally no staff using Softimage
> to get excited over ICE and have the courage to jump in with it no hold
> barred, for multiple spots, like Royale did. I can't express more
> admiration for their willingness to try something new and embrace ICE the
> way they did for these jobs.
>
> The results may not be earth shattering but the client and the studio are
> happy and the other ice-heavy spot is looking cool too. In a time where we
> are all concerned with where Softimage may be headed it was really
> gratifying having a maya studio step out of their comfort zone and place
> all their chips on Softimage with one of their major clients like that.
>
> So I wanted to take a minute to share the story and thank the people on
> this list who contributed, both those of us who worked on the project
> directly and the guys who extended advice and friendship to the studio
> willing to take a chance on softimage like Todd Akita, Rob Chapman, the
> gang over at Whiskytree and many others. Thanks guys.
>

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