I wouldn't really know about that, but I don't think the pre-windows
scenarios had anywhere as much the same impact, it was simply a different
market in how people made and spent money.


On Sun, Aug 4, 2013 at 1:45 PM, Sven Constable <sixsi_l...@imagefront.de>wrote:

> and same was with softimage|creative environment on SGI platforms? (Just
> for clarification, I jumped into the business in 1999. Even doing some 3D
> since the early 90s and knowing some "scenes" back then...I have no
> insights of the SGI-warez sector, if any)...****
>
> ** **
>
> ** **
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Raffaele Fragapane
> *Sent:* Sunday, August 04, 2013 5:18 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* RE: OT: Yost Group - related to the Naiad/SIGGRAPH discussion**
> **
>
> ** **
>
> Every and any version of any software has been pirated, not every software
> was traded in plain sight by every other person in a classroom though.
> You could get a pirated MAX with the splash screen changed with a magazine
> at one point.
> Same for autoCAD.****
>
> Different years though. piracy wasn't even illegal in most of continental
> Europe at the end of the nineties, not yet.****
>
> On 4 Aug 2013 13:08, "Sven Constable" <sixsi_l...@imagefront.de> wrote:***
> *
>
> A bit offtopic:.how about the situation with pirated soft versions around
> that time? Even softimage was mainly in SGI area that time, I remember
> cracked versions of softimage later on NT. Where there piracy in the
> earlier years? In softimage-SGI or pre-internet times? I know about pirated
> copies in other businessin the late 80s but just wondering how this was
> with softimage back then...****
>
>  ****
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Raffaele Fragapane
> *Sent:* Sunday, August 04, 2013 3:06 AM
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: OT: Yost Group - related to the Naiad/SIGGRAPH discussion**
> **
>
>  ****
>
> I remember the same outrage, it was in some magazines and some BBs, but
> win 95 was Summer 95, and MAX 1 was announced, not even released I believe,
> at SIGGRAPH 95. Max 1.1 was what, a full year later? And it was 1.2 that
> was really the big swing shot.****
>
> 3DS R4 was the pre-win95 one (a release I remember for inverse kinematics
> and people clamouring now 3ds4dos was as good as Softimage|3D for animation
> :) ).****
>
>  ****
>
> I also have vague memories of people saying 1.0 cracked run on 95, while
> the non cracked version didn't, and people being able to tell the pirate-y
> kids apart by when they were saying they were running it on 95. Didn't even
> try MAX back then, I think I tried it at v2, and then again at v4, but it
> was never for me.****
>
>  ****
>
> Regardless, release time could not have been more than a month or two
> apart from win 95 either way :)****
>
> Then you also have all the rumors of 95SP1 breaking the cracks and
> surprisingly the following minor release of MAX being crackable on SP1
> again, and everybody using it as proof that the whole cracked MAX scene was
> secretly run from inside Kinetix as a promotional move. Whether there's
> ever been any truth to it, I have absolutely not the faintest clue.****
>
>  ****
>
> Ahhh, good times... well, no, not really :p****
>
>  ****
>
> On Sun, Aug 4, 2013 at 9:10 AM, Luc-Eric Rousseau <luceri...@gmail.com>
> wrote:****
>
> Max 1.0 was released before Windows 95..  I remember  the user base
> rage a couple of years earlier when they announced they would be
> developing the next gen software exclusivly for  NT, though now I
> cannot figure out where I would have known about that; perhaps usenet
> or bbs.****
>
>
> On Sat, Aug 3, 2013 at 5:45 PM, Raffaele Fragapane
> <raffsxsil...@googlemail.com> wrote:
> > Actually Max ran on windows 95 and then 98 as well though it wasn't
> meant to
> > I guess, unlike a lot of other software at the time, which was a huge
> part
> > of why it was popular (alongside the whole piracy thing).
> > For that alone it was for quite a while relegated as a toy app in
> people's
> > minds. That and the fact it WAS the crashiest DCC app ever to disgrace
> the
> > hard drives of a million users.
> >
> > The hardware was not a problem for anybody that I remember of, it wasn't
> > that bad actually. I remember those days extremely well as they more or
> less
> > line up with when I was starting to make a living (and was considering
> > buying MAX actually, ended up buying LW).
> > I don't remember the HW being a problem at all, if anything MAX was more
> > forgiving than a lot of other apps especially on the video card front.
> >
> > As for Stefan's post I posted it because of its existence, because of the
> > fact people like him are coming out of the woodwork has some (not a lot
> > maybe) significance. Not because he's right across the line :)
> >
> > His representation of MAX heroically democratizing 3D Software alone is
> > completely rose tinted and forgetful in example. MAX came in trying to
> > shoulder Lightwave away in that sector, which had already been doing the
> > good work of democratizing since Amiga days.
> > 3DS for dos was possibly more significant in those regards.
> >
> >
> > On Sun, Aug 4, 2013 at 3:10 AM, Luc-Eric Rousseau <luceri...@gmail.com>
> > wrote:****
>
> >> Max 1 and 2 must have been a pretty tough time, given that it's a new
> >> app that didn't work with any of the DOS plug-ins, and .. was written
> >> for Windows NT, which nobody wanted to use or had the hardware for. (8
> >> megs of RAM, are you crazy?)  This was a time when people were still a
> >> couple years away from giving up hacking their config.sys and
> >> autoexec.bat to tweak the 640k DOS memory. Of course XSI had it owns
> >> OS choice issues and is still trailing the old SI|3D in animation
> >> performance as well.  Still, being the vastly popular plug-in platform
> >> that it is, Max is the app we all wish we could have made.****
>
>
>
> ****
>
>  ****
>
> --
> Our users will know fear and cower before our software! Ship it! Ship it
> and let them flee like the dogs they are!****
>



-- 
Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!

Reply via email to