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You've got 2 weeks, make sure you don't forget any plait! On 10 August 2013 07:22, Eric Lampi <ericla...@gmail.com> wrote: > This just came across my feed on Facebook. It's so damned annoying to > see them make a huge deal out of this kind of pedestrian crap. OK the > hair stuff was nice, but is anyone really that impressed with a hair > styling tool? Exactly how often do you say to yourself "Oh no!! How am > I ever going to style the hair on these ALL of these characters!!??" > > > Eric > > Freelance 3D and VFX animator > > http://vimeopro.com/user7979713/3d-work > > > On Fri, Aug 9, 2013 at 10:55 PM, Greg Punchatz <g...@janimation.com> > wrote: > > It was more than that... It was the speed and interaction time. For > example the interaction time when simply changing tree counts or sizes.. > And when he painted a wight map it was beyond stupid slow. If its a view > port 2.0 issue .. Maybe he should turn it off... It's sad > > > > The hair demo and some of the work flow / UI looked great.. Then the > needless expressions and dog slow tree scene made me forget about the good > parts. > > > > Sent from my iPhone > > > > On Aug 9, 2013, at 9:27 AM, Luc-Eric Rousseau <luceri...@gmail.com> > wrote: > > > >> On Fri, Aug 9, 2013 at 7:46 AM, Greg Punchatz <g...@janimation.com> > wrote: > >>> I thought the hair stuff looked very very nice... but the tree demo was > >>> simply sad. It SEEMED much slower than ICE for only a few low poly > trees, > >>> and like you said I would expect it to very fast and scalable. The > video > >>> makes it seem like just the opposite. It seems with Arnold standins I > can > >>> handle much larger data sets in ISC...based on the demo video. > >> > >> You mean it's slow orbiting and panning the viewport? XGen is not > >> doing anything afaik during these operation. the slowness must be a > >> combination of all the shadows and effects of the viewport 2.0 setup > >> he's using combined with the camtesia capture > >> > >>> Is there a way to get this data into soft? I could see using the hair > tools > >>> as my first step into the dark side ;). Could I write out Arnold .ass > files? > >>> > >>> Thanks > >>> G > >> > > > >