Ila is on some of those. Two weeks is a lot more than they seem to get on
average :p


On Sat, Aug 10, 2013 at 6:37 PM, Christopher Crouzet <
christopher.crou...@gmail.com> wrote:

> http://nerdreactor.com/wp-content/uploads/2012/09/the-hobbit-nori.jpg
>
> You've got 2 weeks, make sure you don't forget any plait!
>
>
>
> On 10 August 2013 07:22, Eric Lampi <ericla...@gmail.com> wrote:
>
>> This just came across my feed on Facebook. It's so damned annoying to
>> see them make a huge deal out of this kind of pedestrian crap. OK the
>> hair stuff was nice, but is anyone really that impressed with a hair
>> styling tool? Exactly how often do you say to yourself "Oh no!! How am
>> I ever going to style the hair on these ALL of these characters!!??"
>>
>>
>> Eric
>>
>> Freelance 3D and VFX animator
>>
>> http://vimeopro.com/user7979713/3d-work
>>
>>
>> On Fri, Aug 9, 2013 at 10:55 PM, Greg Punchatz <g...@janimation.com>
>> wrote:
>> > It was more than that... It was the speed and interaction time. For
>> example the interaction time  when simply changing tree counts or sizes..
>> And when he painted a wight map it was beyond stupid slow. If its a view
>> port 2.0 issue .. Maybe he should turn it off... It's sad
>> >
>> > The hair demo and some of the work flow / UI looked great.. Then the
>> needless expressions and dog slow tree scene made me forget about the good
>> parts.
>> >
>> > Sent from my iPhone
>> >
>> > On Aug 9, 2013, at 9:27 AM, Luc-Eric Rousseau <luceri...@gmail.com>
>> wrote:
>> >
>> >> On Fri, Aug 9, 2013 at 7:46 AM, Greg Punchatz <g...@janimation.com>
>> wrote:
>> >>> I thought the hair stuff looked very very nice... but the tree demo
>> was
>> >>> simply sad. It SEEMED much slower than ICE for only a few low poly
>> trees,
>> >>> and like you said I would expect it to very fast and scalable. The
>> video
>> >>> makes it seem like just the opposite.  It seems with Arnold standins
>> I can
>> >>> handle much larger data sets in ISC...based on the demo video.
>> >>
>> >> You mean it's slow orbiting and panning the viewport? XGen is not
>> >> doing anything afaik during these operation. the slowness must be a
>> >> combination of all the shadows and effects of the viewport 2.0 setup
>> >> he's using combined with the camtesia capture
>> >>
>> >>> Is there a way to get this data into soft? I could see using the hair
>> tools
>> >>> as my first step into the dark side ;). Could I write out Arnold .ass
>> files?
>> >>>
>> >>> Thanks
>> >>> G
>> >>
>> >
>>
>>
>


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