Ila is on some of those. Two weeks is a lot more than they seem to get on average :p
On Sat, Aug 10, 2013 at 6:37 PM, Christopher Crouzet < christopher.crou...@gmail.com> wrote: > http://nerdreactor.com/wp-content/uploads/2012/09/the-hobbit-nori.jpg > > You've got 2 weeks, make sure you don't forget any plait! > > > > On 10 August 2013 07:22, Eric Lampi <ericla...@gmail.com> wrote: > >> This just came across my feed on Facebook. It's so damned annoying to >> see them make a huge deal out of this kind of pedestrian crap. OK the >> hair stuff was nice, but is anyone really that impressed with a hair >> styling tool? Exactly how often do you say to yourself "Oh no!! How am >> I ever going to style the hair on these ALL of these characters!!??" >> >> >> Eric >> >> Freelance 3D and VFX animator >> >> http://vimeopro.com/user7979713/3d-work >> >> >> On Fri, Aug 9, 2013 at 10:55 PM, Greg Punchatz <g...@janimation.com> >> wrote: >> > It was more than that... It was the speed and interaction time. For >> example the interaction time when simply changing tree counts or sizes.. >> And when he painted a wight map it was beyond stupid slow. If its a view >> port 2.0 issue .. Maybe he should turn it off... It's sad >> > >> > The hair demo and some of the work flow / UI looked great.. Then the >> needless expressions and dog slow tree scene made me forget about the good >> parts. >> > >> > Sent from my iPhone >> > >> > On Aug 9, 2013, at 9:27 AM, Luc-Eric Rousseau <luceri...@gmail.com> >> wrote: >> > >> >> On Fri, Aug 9, 2013 at 7:46 AM, Greg Punchatz <g...@janimation.com> >> wrote: >> >>> I thought the hair stuff looked very very nice... but the tree demo >> was >> >>> simply sad. It SEEMED much slower than ICE for only a few low poly >> trees, >> >>> and like you said I would expect it to very fast and scalable. The >> video >> >>> makes it seem like just the opposite. It seems with Arnold standins >> I can >> >>> handle much larger data sets in ISC...based on the demo video. >> >> >> >> You mean it's slow orbiting and panning the viewport? XGen is not >> >> doing anything afaik during these operation. the slowness must be a >> >> combination of all the shadows and effects of the viewport 2.0 setup >> >> he's using combined with the camtesia capture >> >> >> >>> Is there a way to get this data into soft? I could see using the hair >> tools >> >>> as my first step into the dark side ;). Could I write out Arnold .ass >> files? >> >>> >> >>> Thanks >> >>> G >> >> >> > >> >> > -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!