what was great about MoI is that it took even CAD models straight and we could modify the geometry like connect pieces and/or clean objects if they had issues. Also we could define the level of details at export. (Very useful when you know that the leapster model has well over 150 pieces - with lots of sub-divisions, sub-objects, etc... and you don't want to have to clean every objects in Softimage - or any mainstream 3D packages - )
I do remember Polytrans too, a great tool as well when it came down to the CAD models. But I switch to MoI at the time for lack of finding the license for Polytrans and I didn't regret not finding that license. Ludo Ludovick William Michaud mobile: *214.632.6756* *www.linkedin.com/in/ludovickwmichaud* +Shading / Lighting / Compositing +CG Supervisor / Sr. Technical Director / Creative Director On Tue, Aug 13, 2013 at 3:38 PM, Eric Turman <i.anima...@gmail.com> wrote: > Deep exploration is great but $$$$ we ended up having to use polytrans as > well. MOI3D looks very interesting if it works well though, thanks Ludo. > > -=Eric > > > On Tue, Aug 13, 2013 at 3:31 PM, Mirko Jankovic <mirkoj.anima...@gmail.com > > wrote: > >> Also deep exploration supports bunch of formats and converts really >> nicely as well >> >> >> On Tue, Aug 13, 2013 at 10:26 PM, Byron Nash <byronn...@gmail.com> wrote: >> >>> We deal with receiving CAD files and ended up having to buy a license of >>> Polytrans. It works pretty well. Before that I tried Rhino demo and some >>> other free options but always wasted tons of time with poor results. >>> >>> >>> On Tue, Aug 13, 2013 at 4:15 PM, olivier jeannel < >>> olivier.jean...@noos.fr> wrote: >>> >>>> Hi guys, >>>> >>>> Next week I shall receive a mecanical pieces generated with Solidworks. >>>> Because I'm dealing with an agency, they might won't be able to send an obj >>>> or fbx file. >>>> They propose various formats : >>>> Assemblage or Assembly (.asm) >>>> Part (.prt) >>>> Parasolid (.x_t) >>>> Iges (.igs) >>>> Step AP203 or AP214 (.stp) >>>> IFC 2x3 (.ifc) >>>> ACIS (.sat) >>>> STL (.stl) >>>> VRML (.wrl) >>>> Universal3D (.u3d) >>>> 3Dxml (.3dxml) >>>> Catia Graphics (.cgr) >>>> >>>> So my question is, what format should I ask and what software would you >>>> recomend to open and save it in a classic polymesh format ? (preferably >>>> free...) >>>> >>>> I have an old Deep Exploration, I was thinking giving it a try. But if >>>> someone has a cool winning format + software to advice... >>>> >>>> Thank you ! >>>> >>>> Olivier >>>> >>>> >>>> >>>> >>> >> > > > -- > > > > > -=T=- >