Hey Guys and Girls.
I've done a search on broken uv's in the archive, and it seems like I'm
not the only one having this problem.
No solution though :(
The problem is as follows:
I modelled an elephant in zbrush.
Imported the highress mesh into soft and re-modelled with proper
topology and uv's.
As soon as I export the model to go and grab the detail in zbrush, The
uvs on the one side of the model breaks.
Each face in a uv island is now separated into each own island.
Most faces are flipped, but the uv layout looks the same.
Anyone seen this and found a fix?
Thanks
Gerbrand