Hey Guys and Girls.
I've done a search on broken uv's in the archive, and it seems like I'm not the only one having this problem.
No solution though  :(
The problem is as follows:
I modelled an elephant in zbrush.
Imported the highress mesh into soft and re-modelled with proper topology and uv's. As soon as I export the model to go and grab the detail in zbrush, The uvs on the one side of the model breaks.
Each face in a uv island is now separated into each own island.
Most faces are flipped, but the uv layout looks the same.
Anyone seen this and found a fix?
Thanks
Gerbrand

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