Hi Gerbrand Usually I get this problem from softimage to maya...It totally screws my UV's in maya. But from softimage to Zbrush I use OBJ. Also when projecting are you using the "PROJECT ALL" in the subtool menu cause this one always works for me in the newest version of Zbrush. I do not know the technique you are using to grab the detail so will be good to know that. Cause that is where it could break. Also after Zbrush I guess you are going back to softimage right ? Cause that one should work fine. Let us know how you go.
Chris C. nanoconstrukt.com On Mon, Sep 9, 2013 at 7:40 PM, Gerbrand Nel <nagv...@gmail.com> wrote: > Hey Guys and Girls. > I've done a search on broken uv's in the archive, and it seems like I'm > not the only one having this problem. > No solution though :( > The problem is as follows: > I modelled an elephant in zbrush. > Imported the highress mesh into soft and re-modelled with proper topology > and uv's. > As soon as I export the model to go and grab the detail in zbrush, The uvs > on the one side of the model breaks. > Each face in a uv island is now separated into each own island. > Most faces are flipped, but the uv layout looks the same. > Anyone seen this and found a fix? > Thanks > Gerbrand > -- Chris Concepcion nanoconstrukt.com