Thanks Olivier!!
But it seems like they'll break again when I xport to zbrush from 2013.
Oh well. This forced me to learn how to edit uvs in zbrush :)
G
On 2013/09/09 03:23 PM, olivier jeannel wrote:
I understand your problem is in "the other way", but Orlando Esponda posted a quick fix for destroyed Uvs.
https://vimeo.com/groups/168156/videos/67783125


Le 09/09/2013 14:47, Gerbrand Nel a écrit :
I tried that.
nothing!!
2014 seems to be better, but not perfect.
I would export and re-import.... broken.
Close the scene, open and try again... fixed..
This is bloody annoying but I got it working so I'm moving right along :)
Thanks for the input!
G

BTW I still hate that google won't show me my own posts!

On 2013/09/09 02:16 PM, Toonafish wrote:
If you're using GOZ try export - import an Obj manually.

- Ronald

On 9/9/2013 11:40, Gerbrand Nel wrote:
Hey Guys and Girls.
I've done a search on broken uv's in the archive, and it seems like I'm not the only one having this problem.
No solution though  :(
The problem is as follows:
I modelled an elephant in zbrush.
Imported the highress mesh into soft and re-modelled with proper topology and uv's. As soon as I export the model to go and grab the detail in zbrush, The uvs on the one side of the model breaks.
Each face in a uv island is now separated into each own island.
Most faces are flipped, but the uv layout looks the same.
Anyone seen this and found a fix?
Thanks
Gerbrand










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