That's seem similar to my general impression with it. I'm curious about Bitfrost though. Is this just intended to be a dynamics engine similar to Maya Fluids or ICE simulation, or is it also intended to be an expression engine in the vein of non-simulated ICE?
-- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane Sent: Thursday, September 12, 2013 7:01 PM To: softimage@listproc.autodesk.com Subject: Re: Article on Bifrost There are, but precious few and mostly a jumble of many loosely couple functionalities tossed into "versatile" nodes. The ports are also explicitly typed (what limited dynamicism there is is flakey on the best of day), and it is NOT an evaluation engine, so forget about reading and setting arbitrary data. It's bad enough to not even have some basic comparison, sign, or trigonometric funcionalities, although you can sort of cook them from a few basic nodes (I have a wrapper of cmath with those in the form of nodes on my website if you're ever so inclined, but don't expect it to be visual programming, it's not). All that said this is probably getitng confusing for those not familiar with it. Luc-Eric, in mentioning ICE, surely meant the look and handling of it. Functionality wise all they have in common is the nodal interface and the ports being circles. The Maya Node editor is half way between what you wish the schematic was and what you hope the rendertree will never regress to (with the notable exception of cross-scene stuff, which is in general Soft's Achille's heel). It is not, nor it tries to be, the equal of ICE, it doesn't do the same things at all to begin with. Bifrost seems to be the horse they have all their money on for that in the future. On Fri, Sep 13, 2013 at 12:49 AM, Ponthieux, Joseph G. (LARC-E1A)[LITES] <j.ponthi...@nasa.gov<mailto:j.ponthi...@nasa.gov>> wrote: Can you perform complex expressions in the Node editor? I've been unable to get anything but object nodes, operators or materials into it. Are there math nodes for it? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party.