Hi all,

Is there a way for :
Having an emitter (let's say a sphere) with a Texturemap (UV). And 
having some particles (let's say discs) that would get the portion of 
UVs of its EmitLocation ? (the litle piece of Uvs corresponding to where 
it is born)
Not the color, the UV.

If someone can point me to the correct direction... :)

I guess the sampling might be pretty long with 100K and more Particles.


Thank's a lot.
Olivier



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