Hi all, Is there a way for : Having an emitter (let's say a sphere) with a Texturemap (UV). And having some particles (let's say discs) that would get the portion of UVs of its EmitLocation ? (the litle piece of Uvs corresponding to where it is born) Not the color, the UV.
If someone can point me to the correct direction... :) I guess the sampling might be pretty long with 100K and more Particles. Thank's a lot. Olivier -------------------------- To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject "unsubscribe" and reply to the confirmation email.