I know this is a bit foolish suggestion which is to write your global data (in 
py format) to a temp file on disk. Then load that file as a py file. This is a 
quick workaround.

Chris


On 22 Oct, 2013, at 5:46 AM, Raffaele Fragapane <raffsxsil...@googlemail.com> 
wrote:

> To be perfectly honest I'm still on the fence about that behaviour.
> In some ways it's nice, and it's relatively easier to debug Maya live because 
> of it than it is Softimage.
> 
> On the other hand multiple runs and coarsely grained iterations tend to 
> pollute the environment beyond belief, and God forbid you change your mind 
> about a name, or commit a typo that you repeat further down the line or other 
> similar mistakes, since you get those odd to debug situations but without the 
> benefit of having everything plain to read, and your work is committed to 
> some transient void somewhere.
> 
> All in all it's occasionally convenient, but generally a horrible way to work.
> 
> Ultimately I find that either way (Soft's or Maya) you have a trade off 
> somewhere, in Soft you have to spend extra time on a framework for persistent 
> items, in Maya on one to investigate and clean up the mess.
> 
> Between the two I probably prefer Soft's by a small margin, while overly safe 
> it's not as infuriating as Maya's constant, undoable, easily mis triggered 
> nuking and committing of anything you happen to dump in a script editor tab.
> I'm not sure I'd consider it a nice to have feature to make Soft equally 
> twitchy, especially since we have successfully hooked debuggers and all to it 
> and it's easy to write a simple framework to work with for transient objects 
> and experimentation (while Maya's infamous editor nuke is impossible to 
> prevent).
> 
> Try to invest a little bit of time in how you work through it, and you might 
> find the same way of working will trickle to your Maya work as well after a 
> while with its added safety and structure.
> 
> 
> On Tue, Oct 22, 2013 at 12:51 AM, Sergio Mucino <sergio.muc...@modusfx.com> 
> wrote:
> Thanks Raffaele. Yes, in both applications I've used (Maya and Max) this is 
> how it works. Any functions and variables I declare or define at the global 
> scope remain in memory throughout the session. This makes it very easy to 
> iterate over different version of tool development.
> It seems SI won't be as user-friendly in the same department (Modo used to be 
> like that, but they just released a Python API with 7.1 that allows for a 
> persistent interpreter, which solves the same problem). Given that this is 
> one of those things I can't really work around, I'll just consider it as a 
> little "would be really nice to address" note for the Softimage team.
> Thanks a lot for all the comments!
> 
> <Sergio Mucino_Signature_email.gif>
> 
> On 20/10/2013 5:44 PM, Raffaele Fragapane wrote:
>> 
>> I might have been unclear, sorry.
>> No, it won't work across tabs of course, but it gets closer to Maya's way of 
>> working within each tab (which I understand is where Sergio comes from), and 
>> it allows to expand or contract module functionality on the fly.
>> For it to work across different interpreters yes, you need to extend it with 
>> some files, a directory parser, and a push to dir wrapper to extend the 
>> magic module.
>> 
>> 
>> On Sat, Oct 19, 2013 at 2:46 AM, Luc-Eric Rousseau <luceri...@gmail.com> 
>> wrote:
>> On Thu, Oct 17, 2013 at 6:22 PM, Raffaele Fragapane
>> <raffsxsil...@googlemail.com> wrote:
>> > If you want something to be available across the board you can simply write
>> > it, register it as a module, and push it. No need for it to exist as a 
>> > file.
>> 
>> 
>> I've read the link, but I can't see how you could use this to push
>> functions to a different instance of the python interpreter without
>> using some file on disk (or copy/pasting the code between script
>> editor tabs)
>> 
>> 
>> 
>> -- 
>> Our users will know fear and cower before our software! Ship it! Ship it and 
>> let them flee like the dogs they are!
> 
> 
> 
> -- 
> Our users will know fear and cower before our software! Ship it! Ship it and 
> let them flee like the dogs they are!

Reply via email to