I'm sure you're used to Maya, where the environment gets cluttered with anything and everything you run, in XSI as Steve mentioned you get a clean engine every tab, every run. Good and bad to it (personally I find it generally more good than bad compared to a constantly and unpredictably stale environment and the contents of my text editor nuked if I forget to hold down control :p).
If you want something to be available across the board you can simply write it, register it as a module, and push it. No need for it to exist as a file. Django in example uses a lot of really clever module magic, so it's always a good inspiration. As for what is becoming known as the magic pattern: http://www.b-list.org/weblog/2007/dec/03/making-magic/ It's a little bit of work the first time around, but once you get the hang of it a template that allows you to dump in, alter, or remove anything from a transitional module is pretty easy to produce and will be a good investment of your time. On Fri, Oct 18, 2013 at 5:50 AM, Sergio Mucino <sergio.muc...@modusfx.com>wrote: > Thanks Stephen. That would work for stuff I want to keep around and > re-use, but sometimes, I'm just doing quick-n-dirty work where I would like > to define a function, and then be able to call it whenever I want. > Use-n-dispose, I guess. I can do that just fine in other apps, but in > Softimage, it forces me to keep the function around and copy/paste it to > the tab where I will need it, calling it at the end. I don't save it to > disk, because I keep changing stuff and redefining it as I go, so my > options are limited. > Anyway, thanks for confirming my suspicions. Cheers! > >