If I'm understanding you correctly, then LK Skinner should solve your problem. You can get it on http://www.rray.de and http://www.leonardkoch.com On Oct 29, 2013 5:07 PM, "Manny Papamanos" <manny.papama...@autodesk.com> wrote:
> Don't know if you have the option but you can use Plot>shape on the point > cached mesh . > I then tested Cage and that worked, GATOR also worked even when frozen . > > -manny > > > From: softimage-boun...@listproc.autodesk.com [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of Sergio Mucino > Sent: Tuesday, October 29, 2013 4:32 PM > To: softimage@listproc.autodesk.com > Subject: Re: Equivalent to Maya's Wrap Deformer... > > Thanks Manny. Earlier in the thread I explained why GATOR won't work for > me in this case. Thanks anyway! > > [cid:image001.gif@01CED4D1.2F309710] > > On 29/10/2013 4:24 PM, Manny Papamanos wrote: > > Don't mean to hijack. > > >From my tests on an envelope using extract then using those extracted > polys as a cage, won't work. > > Use the actual skin mesh instead or duplicate it and delete what you don't > need and use that as a cage. > > > > The solution I would use is to GATOR the mud to the char. > > Merge all the mud if you want to have a single element. > > Gator that to the character. > > Freeze the GATOR op. > > > > Gator is mostly practical because you will be dealing with 'weight deform' > once frozen which is very fast. > > > > > > Also, you can save alot of time by testing on a simple scenario first and > not on the production sample. > > > > > > > > Manny Papamanos > > Product Support Specialist > > Softimage and Motionbuilder > > > > From: softimage-boun...@listproc.autodesk.com<mailto: > softimage-boun...@listproc.autodesk.com> [mailto: > softimage-boun...@listproc.autodesk.com] On Behalf Of Jeremie Passerin > > Sent: Tuesday, October 29, 2013 4:11 PM > > To: softimage > > Subject: Re: Equivalent to Maya's Wrap Deformer... > > > > Hi Steven, > > > > Well this is something I have created recently so maybe I haven't spotted > the issues you're talking about. > > Though, I remember Enoch mentioning that the ICECageDeform wasn't working > in 2010 but does in 2013. So maybe something has been fixed. > > > > My version use a similar approach, I simplified a little bit and added > blend and scale support. > > > > Jeremie > > > > > > On 29 October 2013 12:55, Steven Caron <car...@gmail.com<mailto: > car...@gmail.com><mailto:car...@gmail.com><mailto:car...@gmail.com>> > wrote: > > you might be able to skip the 'extraction' step because ICE might be > faster. > > > > > > On Tue, Oct 29, 2013 at 12:49 PM, Sergio Mucino <sergio.muc...@modusfx.com > <mailto:sergio.muc...@modusfx.com><mailto:sergio.muc...@modusfx.com > ><mailto:sergio.muc...@modusfx.com>> wrote: > > Thanks a lot Jeremie! I'll give it a shot (I tried using the ICE Deform by > Hull compound approach, but it's not working, very likely due to what David > explained). Cheers! > > > > >