Check to see if you're using the 'approximated' envelope operator which skips some calculations.
Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sergio Mucino Sent: Wednesday, October 30, 2013 1:35 PM To: softimage@listproc.autodesk.com Subject: Re: Envelope Operator funkyness Taking a closer look, this is happening when I do the mesh binding. The mesh shifts a bit right away (no need to go through the weights editing step). Could it be related to transforms stored in the nulls I'm using to deform the mesh? I don't see how something like this could have been introduced, since all nulls were created by a script... anyway, just exploring all the options. Thanks for any help! [cid:image001.gif@01CED576.663BDEE0] On 30/10/2013 4:29 PM, Sergio Mucino wrote: I'm seeing something a little bit odd, and I was wondering if it was normal, or if someone else had seen it before. I've got a quite complex mesh that I'm enveloping to a set of nulls. Everything is ok. I then do a Smooth Envelope Weights on the mesh, and then maybe tweak some weights using the Edit Weights table. Once I'm done, if I take the Envelope operator and mute it/unmute it, I can see the verts of the mesh shift positions. Sometimes (on other meshes) its by a super tiny bit. Other times (as in this mesh) it is more noticeable. I was wondering why this would be. Am I doing something that somehow disturbs the "rest shape" of the mesh stored by the operator (if it is that way how it works)? Can this cause problems down the road? Can it be prevented? Thanks for any comments! -- [cid:image001.gif@01CED576.663BDEE0]
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