Can this be done... without  Ice ? (GASP!)

On 1 November 2013 22:30, Renato Polimeno <rntpolim...@gmail.com> wrote:

> Hi Philipp,
> I might be able to put that into work for you..
>
> Does your dragon is already rigged/skinned?
> How many bones are driving the tail?
> How many controls do you need?
>
>
> On Thu, Oct 31, 2013 at 8:18 PM, philipp seis <dpi...@gmail.com> wrote:
>
>> very interesting behaviour,...looks as if you created your own solver...i
>> d love to try it on a dragon-tail, but i would not know how to build a
>> propper control rig around it. I bet it would involve a lot of global/local
>> conversion in ICE, no ? Or,...how would you make that rig controllable if
>> you wanted to avoid manipulating a PPG ? Is there a simple way to go about
>> it ? Any Info on that would be appreciated.
>>
>>
>> 2013/10/31 Jeremie Passerin <gerem....@gmail.com>
>>
>>> Nice !
>>>
>>>
>>>
>>> On 31 October 2013 05:58, Renato Polimeno <rntpolim...@gmail.com> wrote:
>>>
>>>> Hey guys,
>>>> I´ve done a recent study inside ICE based on Jeff Brodsky's trunk rig
>>>> demo and I´d like to share with you guys not only the video but also all
>>>> the progress files (.zip includes scenes, wips, compounds) I did for:
>>>>
>>>> renatopolimeno.com/variable-fk-using-softimage-ice
>>>>
>>>> By the way I´ve tried dozen of techniques but I couldn´t figure out a
>>>> better way to make it more automaticly so I would appreciate any inputs or
>>>> ideas to update it =]
>>>>
>>>> Sincerely,
>>>>
>>>> ______________________________
>>>>
>>>> -> Renato Polimeno
>>>> twt @renatopolimeno <http://www.twitter.com/renatopolimeno>
>>>> G+ gplus/renatopolimeno <http://gplus.to/renatopolimeno>
>>>>
>>>
>>>
>>
>
>
> --
> ______________________________
>
> -> Renato Polimeno
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