User Experience Rule 1: Don't use ICE.
User Experience Rule 2: If the "user experience" doesn't provide what you
need, use ICE.

:)


On Wed, Nov 20, 2013 at 11:23 AM, Alan Fregtman <alan.fregt...@gmail.com>wrote:

> To me ICE is an analog to a sort of *space-age programmable calculator*.
>
> Just like with a scientific calculator, if you know a bit of math, you go
> a long way! If you haven't grasped math too well yet, it's cool, it'll just
> take a little longer to understand and you won't be making the most out of
> your calculator for now.
>
> Of course it's oversimplifying it a little, but over the years from the
> types of ICE questions I've observed, a large chunk of them distills to "*what
> math do I need to do X?*" more so than the usability or intuitiveness of
> its interface, both of which I think are quite good. Context manipulation
> is probably the hardest concept to grasp after the math, but you do *get
> it* eventually.
>
>
> You know what was pretty hard though? Being in the beta for XSI7 when
> Moondu-- errm ICE didn't have almost any documentation and trying to make
> sense of the workflows and its potential. If you thought ICE was confusing
> on first sight, try picturing yourself without documentation or video
> tutorials existing and only a handful of developers to pick the brains of.
> :p
>
>
>
> On Wed, Nov 20, 2013 at 10:58 AM, Peter Agg <peter....@googlemail.com>wrote:
>
>> Yeah, I think there's a big difference between ICE being difficult to
>> understand and difficult to use. I've seen people with a good maths
>> background start doing shots after a half hour introduction and I've seen
>> people with no maths knowledge struggle to use it after years of experience.
>>
>> I do think it's objectively better than either Maya's or Houdini's
>> equivalents.
>>
>>
>> On 20 November 2013 15:37, Guillaume Laforge <
>> guillaume.laforge...@gmail.com> wrote:
>>
>>> I agree with Sergio.
>>>
>>> Lets not oversimplify the user experience. Of course ICE is not a simple
>>> user interface as it is not just some menu/buttons/PPG to clicks on.
>>> But it is very well designed for what it does and it does is quiet well
>>> ! I'm still impressed by such technology knowing that XSI was not design
>>> for ICE at its beginning.
>>>
>>> Cheers
>>>
>>> Guillaume Laforge
>>>
>>> PS: As soon as I'm hearing the word "user experience", I'm scared and
>>> run far away from any Apple store :).
>>>
>>>
>>> On Wed, Nov 20, 2013 at 10:18 AM, Sergio Mucino <
>>> sergio.muc...@modusfx.com> wrote:
>>>
>>>>  I guess I'll have to be a part of the minority here. I had never
>>>> worked with XSI before 2 months ago (although curiously, I got started in
>>>> 3D with Softimage ~ 18 years ago). I jumped into ICE a few days, and it
>>>> literally took me less than an hour to wrap my head around it. Granted, I'm
>>>> not using it for super advanced stuff yet, and my experience with XSI is
>>>> limited to the rigging department, but I found ICE to be one of the most
>>>> user-friendly node-based environments I've used (along with Modo's
>>>> schematic workspaces). I was delighted with how easy was to understand what
>>>> the nodes do. Their names are clear, and their ports have names that
>>>> actually depict what they do (in contrast to Maya's nodes, which require
>>>> plain experience to understand what they do... and good luck if you're
>>>> trying a few nodes by yourself at first!). Maya's nodes could really use a
>>>> kick in the butt (a hard one) in the usability department, and Softimage
>>>> should be the model to follow here.
>>>> As for the rest of the Maya UI goes, I really don't understand what is
>>>> the problem people have with it. I find it easy to go around once you know
>>>> where things are (which will happen with ANY application you move into
>>>> anyway), and I can work at a pretty good pace with it. I guess it's just a
>>>> matter of familiarity... SI was difficult for me the first week. After
>>>> that, I was able to start being productive.
>>>> Anyway, I don't want to make this unnecessarily longer than needed. I
>>>> just wanted to share my experience with SI in the usability department (and
>>>> being an ex-software designer, I tend to unconsciously keep an eye on these
>>>> kind of things).
>>>> Okay... my only pseudo-nag is the overall plastic-y look of the SI UI
>>>> (and it's brighter-than-I'd-like, non-customizable gray color scheme). It
>>>> looks like my blender at home. That's all! *ducks* ;-)
>>>>
>>>>
>>>> On 20/11/2013 7:58 AM, Luc-Eric Rousseau wrote:
>>>>
>>>>  Given the rate of development judging by past releases I'd say it's off by
>>>> at least another
>>>> three years, and even only if you guys manage to cram Bifrost into it in a
>>>> usable way like ICE
>>>> was crammed into Softimage, and do some major rework of the GUI.
>>>>
>>>>  ICE in a conversation about usability? It's the most complex thing you
>>>> need to spend time learning in Softimage, and I think most users have
>>>> not wrapped their heads around it (? would need some statistics). I'll
>>>> never be at ease with it myself, you need to need it and invest in it.
>>>>
>>>> This isn't the right thread for it, but it's always good in any case
>>>> to send feedback about what you think makes Softimage more usable. It
>>>> often boiled down to familiarity as opposed to actual ease of use
>>>> (which should be measurable on a new user).   You will always find
>>>> your way around and be more productive in the software that you're the
>>>> most invested in, it becomes second nature to you.  You've got the hot
>>>> keys burned into your muscle, you've got your habits (sometimes
>>>> workarounds), etc.  It depends when you learn it, too. There is an
>>>> Anthony Rossano book out there about XSI that teaches new users in the
>>>> first chapter how to make XSI awesome by turning all the preferences
>>>> back to Softimage|3D emulation modes.  F** those sticky keys and
>>>> manipulators, right?  There is a certain age (the 30s?) when we stop
>>>> learning new things if we don't push ourselves in the butt..
>>>>
>>>> On Wed, Nov 20, 2013 at 3:22 AM, Stefan Kubicek <s...@tidbit-images.com> 
>>>> <s...@tidbit-images.com> wrote:
>>>>
>>>>  Luc, that sounds like Maya will finally have it's user interface replaced
>>>> with a usable interface.
>>>> It's still a pity, I'd much rather see you working on Softimage than on
>>>> anything else :-/
>>>>
>>>> Five years ago I was arguing with a former colleague that if you'd start to
>>>> develop Maya in
>>>> the right directions it would still take at least five years to get it up 
>>>> to
>>>> the reliability
>>>> and userfriendliness we have in Softimage, and only if Softs development 
>>>> was
>>>> stagnant during
>>>> that period. In hindsight this estimate was overly optimistic.
>>>> Given the rate of development judging by past releases I'd say it's off by
>>>> at least another
>>>> three years, and even only if you guys manage to cram Bifrost into it in a
>>>> usable way like ICE
>>>> was crammed into Softimage, and do some major rework of the GUI.
>>>>
>>>> In an attempt to think way out of the box I suggest we find a way to sneak
>>>> someone Softimage-affine into the
>>>> top ranks at AD$K to make decisions that are right for us instead of
>>>> shareholders only.
>>>> Any one around here with pointed elbows and a background in political
>>>> engineering willing to conspire ? ;-)
>>>>
>>>>
>>>
>>
>

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