Ah, the Dreamcast, a fine console but flawed form the beginning. The tech was 
ok, but really just a pc and essentially the predecessor to the Xbox.
The problem with the Dreamcast was that it launched right in the middle of when 
a lot of developers were looking to retool for the PS2. People were caught in 
the middle of whether to go short for the Dreamcast, or go long for the PS2. 
Most went with the PS2 and then eventually the Xbox.

On the Soft and Maya usability front, personally I don't mind both, but then 
I've always been used to jumping between the two, even back in the Power 
Animator and Soft3d days.
I've often heard that Maya is hard to learn, or its UI is tricky, but I think 
this is one of those myths. It's really no better, or worse than any other 
package to learn really. The one thing to remember about Maya, is that it's 
very open, it was designed that way. So there can be different (some would say 
to many) ways to do the same thing. Also, Maya has a lot of preferences, so you 
can actually change many things, including the UI. It's mastering those things, 
that can often be the trick. I still see people now, some experienced Maya 
vets, who aren't using the hotbox or marking menus correctly and they can be 
key to Maya's UI and usability.

However I'd still like some Softimage fairy dust sprinkled on some of Maya's UI 
though. Now when it comes to Max, don't get me started.......:-)



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dan Yargici
Sent: 06 January 2014 09:44
To: softimage@listproc.autodesk.com
Subject: Re: rumor, Soft dead within the next year

Softimage is the Dreamcast of DCC apps.

Playstation had the slick marketing, Dreamcast had the tech but got chewed to 
pieces by the Playstation hype machine and Playstation won.  When Sega finally 
gave up on the console business every man and his dog came out singing the 
praises of the Dreamcast.




On Mon, Jan 6, 2014 at 11:21 AM, Stefan Kubicek 
<s...@tidbit-images.com<mailto:s...@tidbit-images.com>> wrote:
Is it just my biased point of view that all studios that closed or filed for 
bancruptcy last year were Maya based?
It could of course be that there are more Maya based studios closing than 
Softimage based ones simply because there are more Maya based studios, but I 
still smell a pattern there.

I always felt that the number of  users on Softimage is directly related to 
marketing efforts. I remember Alias/Wavefront doing a remarkable job in the 
early days of Maya in this regard. I never saw anything like that happening for 
Softimage at any time of it's existence.
Ultimately, there are only two types of 3D artists: those who use Softimage, 
and those who have never tried. -> Get more prople to seriously try it.






So guys, I spent a weekend working with Maya...HOW THE F@CK THIS PROGRAM IS 
USED IN PRODUCTION?????????


This is the same question I always ask myself after using Maya when required... 
 and Maya being the "Industry Standard" makes you understand so many things 
about the industry standards...

[http://img694.imageshack.us/img694/8965/erojamailpleca.jpg]

2014/1/6 Szabolcs Matefy <szabol...@crytek.com<mailto:szabol...@crytek.com>>
So guys, I spent a weekend working with Maya...HOW THE F@CK THIS PROGRAM IS 
USED IN PRODUCTION?????????

Ok, I can use Maya, I have a quite solid background working with Maya, but 
seriously guys...It's so overcomplicated, and brainkilling...In Softimage 
almost everything is just fine (OK, we need development), but in Maya, the 
easiest task takes quite long compared to SI...Finally I found myself fixing 
UVs, Unfolding, etc. in Softimage...Anyway, I need some samples in Maya, so I 
take a big breath, and continue working with Maya...But seriously, Softimage is 
way better in many point of view. It has no artisan, has no PaintFX, but for 
example rendering is way faster (with MR), shading setup is way faster, 
modeling is lot faster, and so on. So I really don't understand, how come that 
Softimage is not acknowledged at all. I swear guys, that I'll spread the Word 
of Softimage


Cheers

Szabolcs

From: 
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
 
[mailto:softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
 On Behalf Of Henry Katz
Sent: Sunday, January 05, 2014 8:18 PM
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: rumor, Soft dead within the next year

Good thing I asked.

On 01/04/2014 05:40 PM, Stephen Blair wrote:
Softimage doesn't support Python 3.x


On Sat, Jan 4, 2014 at 3:26 PM, Henry Katz 
<hk-v...@iscs-i.com<mailto:hk-v...@iscs-i.com>> wrote:
Steve,

No issues with python 3.3 as well, before I bruise my knuckles on the bleeding 
edge?

Cheers,
Henry
On 01/03/2014 02:47 AM, Steven Caron wrote:
really?

install pyqt
set softimage to use system python, uncheck... file>preferences>scripting>use 
python installed with softimage
run the example scripts pyqtforsoftimage plugin provides. or just 'import PyQt4'

s

On Thu, Jan 2, 2014 at 10:27 PM, Angus Davidson 
<angus.david...@wits.ac.za<mailto:angus.david...@wits.ac.za>> wrote:
A non nonsense guide to installing pYQT would be great. So many great tools are 
never used because people cant get past trying to get the install to work.







--
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Stefan Kubicek
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keyvis digital imagery
Alfred Feierfeilstraße 3
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Phone: +43/699/12614231<tel:%2B43%2F699%2F12614231>
www.keyvis.at<http://www.keyvis.at> ste...@keyvis.at<mailto:ste...@keyvis.at>
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