*The time that Maya saves with its rigging technology and superior
workflow, outweighs the additional cost.*

HAHAHAHAHAHAHHAHA
I saw this a long ago and not then not now it makes any sense at all..


On Mon, Jan 6, 2014 at 9:24 PM, Steven Caron <car...@gmail.com> wrote:

> i have only skimmed this but he has arbitrary decisions when to give one
> app a 'point' and when to 'dock a point'.
>
> he docks a point because he doesn't like the floating property pages then
> adds a point later because he likes it (two explorers to drag and drop).
>
> @luc-eric, please please don't tell me anyone at autodesk is taking this
> serious?
>
> s
>
>
> On Mon, Jan 6, 2014 at 12:13 PM, Steven Caron <car...@gmail.com> wrote:
>
>> oh my god, get ready for every 'point' being argued.
>>
>>
>> On Mon, Jan 6, 2014 at 12:10 PM, Luc-Eric Rousseau 
>> <luceri...@gmail.com>wrote:
>>
>>> what do you guys think about this blog post:
>>>
>>> http://mayavxsi.blogspot.com/2011/09/rigging-m-22-x-15.html
>>>
>>
>>
>

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