We worked out the default weighting for Justin using the lowpoly 'slices' of the mesh (we needed them anyway) and a bit of smoothing. Simple stuff, but with 2 clicks (a simple script) we were able to get a quite decent base to work on.
- Re: rigging in xsi vs maya Luc-Eric Rousseau
- Re: rigging in xsi vs maya Guillaume Laforge
- Re: rigging in xsi vs maya Tim Leydecker
- Re: rigging in xsi vs maya Guillaume Laforge
- Re: rigging in xsi vs maya Tim Leydecker
- Re: rigging in xsi vs maya Stefan Kubicek
- Re: rigging in xsi vs maya Tim Leydecker
- Re: rigging in xsi vs maya Sebastien Sterling
- Re: rigging in xsi vs maya Eric Thivierge
- Re: rigging in xsi vs maya Sebastien Sterling
- Re: rigging in xsi vs maya Cesar Saez
- Re: rigging in xsi vs maya Max Evgrafov
- Re: rigging in xsi vs maya Max Evgrafov
- Re: rigging in xsi vs maya Sebastien Sterling
- Re: rigging in xsi vs maya Sebastien Sterling
- Re: rigging in xsi vs maya Martin Yara
- Re: rigging in xsi vs maya David Gallagher
- Re: rigging in xsi vs maya Sebastien Sterling
- Re: rigging in xsi vs maya Emilio Hernandez
- Re: rigging in xsi vs maya Sergio Mucino
- Re: rigging in xsi vs maya Martin