+1 David.G,(single tear) Another beautiful feature of softimage, which must get taken for granted, as i've never seen it brought up in comparison:
isn't it nice... to be able to hide components (poly's,islands)? just select a group of faces and H its gone !!! but you get to keep the other stuff in the scene ?! to be able to hide elements when you're modelling or skinning (e.g mouth interior) or even animating ?!, in Soft this is really intuitive, and dare i say it...Fun? it seems like such a small thing i know, but i really feel its done well: I like the fact that other selection do not affect hidden faces, unless i use Proportional modelling. I like the fact that when i DO use prop modelling it gives me a nice visual representation of the verts in the hidden area I'm about to modify. I like the fact I can't accidentally select hidden faces. I like the fact I can select through hidden faces as if i had deleted them. I like the fact I can hide clusters I like the fact I can hide things at any moment during workflow. I like the fact it's all as simple as pressing H and SHIFT/CTRL H out of the box. I'm aware this may seem like a really dumb thing to like in a DCC, in spite of none of this being available in Maya. I'm sure Maya users have learned to cope with what they have in this area. key word being "cope". People can flaunt the merits of node based workflows, and fully customisable gui's till the cows come home. But if you can't even get this tiny infinitesimal shard of user experience right then good lord, I'm at a loss for a punchline.