How many bars are?
If they are not so many, maybe each bar has a different patch in the UV's
bar 1 goes into 0,1 and bar 2 goes to 1,2, if you are using arnold it is
very fast to set it up using UDIMS like images that you get from Mari.
So you have one shader an a set of images that get attached to different uv
patches.

Or you can go the texture map way. Apply a texture map property to each
object and read that in the shader, I remember it was kinda flaky


On Fri, Jan 10, 2014 at 1:21 PM, Gerbrand Nel <nagv...@gmail.com> wrote:

> Hey list.. Happy new year and stuff.
> I have to create a bunch of chock bars with different artwork for the
> different flavours, but the material (specular, reflection and fresnel ect)
> stays the same on all of them.
> I'm trying to have 1 material shared between all of them and only override
> the texture files for each different flavour.
> The problem is that when I override the textures, the whole material gets
> locked and I cant tweak the "common" parameters any more.
> Is there a way to do this?
> Thanks.
> G
> PS.. hope that made sense
>

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