No it shouldn't lock the material, since you are overriding just a boolean
parameter within the shader..




On 10 January 2014 12:54, Gerbrand Nel <nagv...@gmail.com> wrote:

>  Will that not lock the entire material too?
> The override trick works, but everything else gets locked too, not just
> the over-ridden inputs.
> I'll give it a shot, but in the end it might be easier just to copy/paste
> every time I tweak something
> G
>
> On 2014/01/10 02:34 PM, Cristobal Infante wrote:
>
> Thinking out loud..
>
>  Why don't you use a switcher (Ba Color Switcher), override the switch
> and pick your image?
>
>
>
>
>
>
> On 10 January 2014 12:21, Gerbrand Nel <nagv...@gmail.com> wrote:
>
>> Hey list.. Happy new year and stuff.
>> I have to create a bunch of chock bars with different artwork for the
>> different flavours, but the material (specular, reflection and fresnel ect)
>> stays the same on all of them.
>> I'm trying to have 1 material shared between all of them and only
>> override the texture files for each different flavour.
>> The problem is that when I override the textures, the whole material gets
>> locked and I cant tweak the "common" parameters any more.
>> Is there a way to do this?
>> Thanks.
>> G
>>  PS.. hope that made sense
>>
>
>
>

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