I was trying the same in Houdini and the relax operator is not good at all... 
Another case we give for granted its going to be 1 second to do and becomes 
more like a day

:-/

Jb

Sent from my iPhone

> On 11 Jan 2014, at 00:26, David Gallagher <davegsoftimagel...@gmail.com> 
> wrote:
> 
> I'm putting a relax deformer on a characters upper arm/shoulder connection to 
> make it smoother.
> 
> I'm looking for a similar deformer in Maya, but not finding a good one.
> 
> polyAverageVertex1 I suppose?
> http://www.mediafire.com/view/32xn8diu6u77cju/relaxDeformer.png#
> 
> 

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