I was trying the same in Houdini and the relax operator is not good at all... Another case we give for granted its going to be 1 second to do and becomes more like a day
:-/ Jb Sent from my iPhone > On 11 Jan 2014, at 00:26, David Gallagher <davegsoftimagel...@gmail.com> > wrote: > > I'm putting a relax deformer on a characters upper arm/shoulder connection to > make it smoother. > > I'm looking for a similar deformer in Maya, but not finding a good one. > > polyAverageVertex1 I suppose? > http://www.mediafire.com/view/32xn8diu6u77cju/relaxDeformer.png# > >