Exactly.



2014/1/12 Jordi Bares <jordiba...@gmail.com>

> You have to love the Maya "you fill the hole" approach via 3rd party
> plugins and gazillions scripts.
>
> thanks for the info though
>
> Jb
>
> Sent from my iPhone
>
> On 12 Jan 2014, at 00:12, Serguei Kalentchouk <
> serguei.kalentch...@gmail.com> wrote:
>
> The Soup plugin had a smooth deformed with volume preservation through
> projection available, soup-dev.com
>
> On Saturday, January 11, 2014, Jordi Bares wrote:
>
>> I was trying the same in Houdini and the relax operator is not good at
>> all... Another case we give for granted its going to be 1 second to do and
>> becomes more like a day
>>
>> :-/
>>
>> Jb
>>
>> Sent from my iPhone
>>
>> > On 11 Jan 2014, at 00:26, David Gallagher <davegsoftimagel...@gmail.com>
>> wrote:
>> >
>> > I'm putting a relax deformer on a characters upper arm/shoulder
>> connection to make it smoother.
>> >
>> > I'm looking for a similar deformer in Maya, but not finding a good one.
>> >
>> > polyAverageVertex1 I suppose?
>> > http://www.mediafire.com/view/32xn8diu6u77cju/relaxDeformer.png#
>> >
>> >
>>
>>
>
> --
> Technical Director @ DreamWorks Animation
>
>

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