Exactly.
2014/1/12 Jordi Bares <jordiba...@gmail.com> > You have to love the Maya "you fill the hole" approach via 3rd party > plugins and gazillions scripts. > > thanks for the info though > > Jb > > Sent from my iPhone > > On 12 Jan 2014, at 00:12, Serguei Kalentchouk < > serguei.kalentch...@gmail.com> wrote: > > The Soup plugin had a smooth deformed with volume preservation through > projection available, soup-dev.com > > On Saturday, January 11, 2014, Jordi Bares wrote: > >> I was trying the same in Houdini and the relax operator is not good at >> all... Another case we give for granted its going to be 1 second to do and >> becomes more like a day >> >> :-/ >> >> Jb >> >> Sent from my iPhone >> >> > On 11 Jan 2014, at 00:26, David Gallagher <davegsoftimagel...@gmail.com> >> wrote: >> > >> > I'm putting a relax deformer on a characters upper arm/shoulder >> connection to make it smoother. >> > >> > I'm looking for a similar deformer in Maya, but not finding a good one. >> > >> > polyAverageVertex1 I suppose? >> > http://www.mediafire.com/view/32xn8diu6u77cju/relaxDeformer.png# >> > >> > >> >> > > -- > Technical Director @ DreamWorks Animation > >