A shot in the dark, but this sounds like an export optimisation thing that was badly implemented (like the exporter saying: "Oh, I already know this texture, I won't export again to speed up the refresh), even if it's not an interactive session.

Have you tried disabling "Enable incremental export" in the Translator Tab of the render settings? Cleared the Export cache? Are you using Distributed Rendering?

I second Eugens and Erics findings of the Vray integration. The renderer is nice, but the Softimage plugin is, after all this time (4 years beta, two years on the market), still not quite production ready.
Especially export times (time to first pixel from the moment one draws a render region or presses render) is longer than with any other renderer that's currently available for Soft. The next major version is around the corner (allegedly with VrayRT support and Texture baking), so maybe that will change the situation.
Besides Redshift, it's still the only solution that gives good and fast results for interior scenes that require a lot of light bounces (unless you want to light in 3dsMax with the radiosity renderer, store global Illumination in vertex colors, transfer the geo over to XSI and render with 3Delights "SurfaceColor3DLight" vertex color feature , if you are gutsy enough to pull that sort of frankenrender off in a commercial project :-)

Vray has be a royal pain in the butt for the project I have been working on. It's been buggy and inconsistent.

I'm definitely regretting letting someone talk me into it. I should have stood firm on Arnold.

Eric

Freelance 3D and VFX animator

http://vimeopro.com/user7979713/3d-work


On Tue, Jan 28, 2014 at 1:12 PM, Kris Rivel <krisri...@gmail.com> wrote:
Anyone know why an image sequence used as a texture doesn't seem to render with vray?  It just seems locked to one frame.  But ironically...a render region seems to work.  Its like it just grabs whatever frame the scene is at, then renders that frame of the image sequence but the buffer isn't clear for the next frame so it just uses the same frame again.

Kris




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