You wouldn't last long in games with that attitude.

Matt




-----Original Message-----
From: Eric Thivierge [mailto:ethivie...@hybride.com] 
Sent: Tuesday, February 11, 2014 11:46 AM
To: softimage@listproc.autodesk.com
Cc: Matt Lind
Subject: Re: Survey - how would you do this?

With those restrictions, get a super fast animator to animate them by hand.

Eric T.

On Tuesday, February 11, 2014 2:23:31 PM, Matt Lind wrote:
> An artist came to my desk yesterday asking how to do what I felt was a 
> simple task, but after getting 80% through it I ran into a speed bump 
> realizing it needed custom scripting or other advanced tools to fully 
> resolve to satisfaction.  I had to give him a procedure that was ‘good 
> enough’.  This problem has multiple solutions, but I am curious how 
> others would solve it:
>
> The problem:
>
> Artist must create an asteroid belt around a planet.  The asteroids 
> are likely 2D sprites which must face the camera and tumble as they 
> orbit, but could be 3D objects as well.  Asteroids must vary in size, 
> shape, and animation speed (linear as well as rotational).  Asteroids 
> cannot collide with anything.  Movement is generally slow – like a 
> screen saver for your computer desktop.  Asteroid positions are 
> jittered within the belt.
>
> The question:
>
> Dispersing objects into a ring is fairly straightforward through a 
> number of techniques, but how do you apply the random jitter to the 
> object positions?
>
> The rules:
>
> -Cannot use ICE
>
> -Cannot use custom scripts, custom operators, or shaders.
>
> -Must only use tools out of the box that a junior or staff level 
> artist would know how to use.
>
> -Must be able to create the asteroid belt, from scratch to completion, 
> in less than 30 minutes – and be iteration friendly to react to art 
> director feedback.
>
> -Ideally, the belt could be made a child of the planet in encompasses 
> so it can be reoriented with respect to changes in the planet’s 
> size/shape/tilt/orbit.
>
> -Final output must be able to exist with full integrity on its own in 
> a vacuum.  Cannot not have dependencies on custom code, external 
> assets, or special case logic.
>
> -Asteroid belt fits within the default grid as seen in the scene 
> camera.  Think torus with diameter 40 SI units, and cross section of 
> roughly 3 SI Units diameter
>
> Ready…..GO!
>
> Matt
>


Reply via email to