In the Advanced Settings of the SkinSSS shader there's a multiplier. Not sure if that's what you're looking for. However, assuming 1si = 1m might not be the wisest thing to do. Try with 1si = 1m and see how it goes.
On Mon, Feb 24, 2014 at 4:09 PM, Szabolcs Matefy <szabol...@crytek.com>wrote: > Hey folks > > > > I've just downloaded Arnold, and tried to set up something (especially > skin) > > > > I've got few question to those, who are well versed in Arnold: > > > > 1. Is it possible to scale the SSS? Like in MR there were a scale > conversion value, do we have it here as well? > > 2. My skin looks red. Awfully red...I used the default shader lit > with a Quad Light, nothing fancy no texture. I admit, the model is created > in a 1 unit = 1 m system, I tried to adjust it with Radius multiplier, but > yet I do not like the outcome... > > 3. It seems, that the skin shader doesn't have a diffuse component, > just scattering? > > > > Cheers > > > > > Szabolcs > ___ > This message contains confidential information and is intended only for > the individual named. If you are not the named addressee you should not > disseminate, distribute or copy this e-mail. Please notify the sender > immediately by e-mail if you have received this e-mail by mistake and > delete this e-mail from your system. E-mail transmission cannot be > guaranteed to be secure or error-free as information could be intercepted, > corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. > The sender therefore does not accept liability for any errors or omissions > in the contents of this message, which arise as a result of e-mail > transmission. If verification is required please request a hard-copy > version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 > Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: > DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli >