In the Advanced Settings of the SkinSSS shader there's a multiplier. Not
sure if that's what you're looking for.
However, assuming 1si = 1m might not be the wisest thing to do. Try with
1si = 1m and see how it goes.


On Mon, Feb 24, 2014 at 4:09 PM, Szabolcs Matefy <szabol...@crytek.com>wrote:

> Hey folks
>
>
>
> I've just downloaded Arnold, and tried to set up something (especially
> skin)
>
>
>
> I've got few question to those, who are well versed in Arnold:
>
>
>
> 1.       Is it possible to scale the SSS? Like in MR there were a scale
> conversion value, do we have it here as well?
>
> 2.       My skin looks red. Awfully red...I used the default shader lit
> with a Quad Light, nothing fancy no texture. I admit, the model is created
> in a 1 unit = 1 m system, I tried to adjust it with Radius multiplier, but
> yet I do not like the outcome...
>
> 3.       It seems, that the skin shader doesn't have a diffuse component,
> just scattering?
>
>
>
> Cheers
>
>
>
>
> Szabolcs
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