I meant try 1si = 0.1m

On Mon, Mar 3, 2014 at 2:29 PM, nick name <creator3dstu...@gmail.com> wrote:

> In the Advanced Settings of the SkinSSS shader there's a multiplier. Not
> sure if that's what you're looking for.
> However, assuming 1si = 1m might not be the wisest thing to do. Try with
> 1si = 1m and see how it goes.
>
>
> On Mon, Feb 24, 2014 at 4:09 PM, Szabolcs Matefy <szabol...@crytek.com>wrote:
>
>> Hey folks
>>
>>
>>
>> I've just downloaded Arnold, and tried to set up something (especially
>> skin)
>>
>>
>>
>> I've got few question to those, who are well versed in Arnold:
>>
>>
>>
>> 1.       Is it possible to scale the SSS? Like in MR there were a scale
>> conversion value, do we have it here as well?
>>
>> 2.       My skin looks red. Awfully red...I used the default shader lit
>> with a Quad Light, nothing fancy no texture. I admit, the model is created
>> in a 1 unit = 1 m system, I tried to adjust it with Radius multiplier, but
>> yet I do not like the outcome...
>>
>> 3.       It seems, that the skin shader doesn't have a diffuse
>> component, just scattering?
>>
>>
>>
>> Cheers
>>
>>
>>
>>
>> Szabolcs
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