Yep, meanwhile I figured it out. It's very typical, that I submit my problem, then I find the solution. However, I have a recurring issue with transparency, I have two eyes, and sometimes when I change the light direction, or the camera view, the irises behind the eye lens disappear. I need to destroy the scene, cast some woodoo mojo and pray to make the iris reappear...
From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of nick name Sent: Monday, March 03, 2014 1:31 PM To: softimage@listproc.autodesk.com Subject: Re: Arnold skin I meant try 1si = 0.1m On Mon, Mar 3, 2014 at 2:29 PM, nick name <creator3dstu...@gmail.com<mailto:creator3dstu...@gmail.com>> wrote: In the Advanced Settings of the SkinSSS shader there's a multiplier. Not sure if that's what you're looking for. However, assuming 1si = 1m might not be the wisest thing to do. Try with 1si = 1m and see how it goes. On Mon, Feb 24, 2014 at 4:09 PM, Szabolcs Matefy <szabol...@crytek.com<mailto:szabol...@crytek.com>> wrote: Hey folks I've just downloaded Arnold, and tried to set up something (especially skin) I've got few question to those, who are well versed in Arnold: 1. Is it possible to scale the SSS? Like in MR there were a scale conversion value, do we have it here as well? 2. My skin looks red. Awfully red...I used the default shader lit with a Quad Light, nothing fancy no texture. I admit, the model is created in a 1 unit = 1 m system, I tried to adjust it with Radius multiplier, but yet I do not like the outcome... 3. It seems, that the skin shader doesn't have a diffuse component, just scattering? Cheers Szabolcs ___ This message contains confidential information and is intended only for the individual named. If you are not the named addressee you should not disseminate, distribute or copy this e-mail. Please notify the sender immediately by e-mail if you have received this e-mail by mistake and delete this e-mail from your system. E-mail transmission cannot be guaranteed to be secure or error-free as information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. The sender therefore does not accept liability for any errors or omissions in the contents of this message, which arise as a result of e-mail transmission. If verification is required please request a hard-copy version. Crytek GmbH - http://www.crytek.com - Grüneburgweg 16-18, 60322 Frankfurt - HRB77322 Amtsgericht Frankfurt a. Main- UST IdentNr.: DE20432461 - Geschaeftsfuehrer: Avni Yerli, Cevat Yerli, Faruk Yerli