When I had to move over to Maya, Gator, ICE, the weights painting tool and the Weights Editor were definitely the most missed. So missed that I would prototype deformers in ICE and convert them in code for Maya. I also wrote a small workflow to allow me to paint the weights and to model corrective shapes in Softimage, to then import them back in Maya.
But for the operator stack, I don't think you'll be able to get a such thing. There's actually one UI that shows an operator stack in Maya with the possibility to reorder deformers but it is more a failed attempt than a proper working tool. And I'm not even sure if it would work out with the nodal structure that Maya relies on. As for changing the model in a rig, it is just a node to update. So theorically it's simple but of course it breaks all the deformers applied to it. Hence the need like in every software that I know of to have a clean workflow to easily export/import/convert mesh attributes. Or maybe have I already forgot how Softimage works? :) On 7 March 2014 11:59, Jeremie Passerin <gerem....@gmail.com> wrote: > Hey guys... > > What do you want to see added to Maya ? > Autodesk is saying they will add Softimage features to the other > packages... What is that ? > > As a Rigger, here is what I will miss the most > > - Gator > - ICE : Especially to create custom deformers > - Proper weights painting tools > - Weights Editor ! > - The Operator Stack, reorder, delete operator... > - Being able to change modeling whith Envelope, Shapes already applied to > the mesh > - Blend shape workflow > > I would really like to hear Autodesk plan to incorporate some of those > features in Maya. > I'm guessing there not all super easy to merge, but some of them would be > considered as amazing new feature by the Maya users. > > J/ > -- Christopher Crouzet *http://christophercrouzet.com* <http://christophercrouzet.com>