btw I'm aware that after buying SI everything in it becomes AD IP but... oh well
On Sat, Mar 8, 2014 at 9:38 AM, Mirko Jankovic <mirkoj.anima...@gmail.com>wrote: > Best one was: We can't sell it because of all intellectual property. > > LOL > > Ok, remove CUBE and remove freely mental ray. > HQV?? remove it please > Logo? Remove... > what else.. hmm the rest are 3rd party developed things so.. > > Would be really nice if someone with free time could collect all feature > lists in versions since acquisition. To see Softimage "evolution" under AD. > > Anyway.. when started thread Listening you are aware that people have to > vent somewhere and giving that target face, any face at all.. it could be > AD cleaning lady posted she would be receiving same treatment so nothing > personally on venting but really really personally in what is done to > Softimage community. > Can't get more personal than this. > > > On Sat, Mar 8, 2014 at 9:27 AM, Emilio Hernandez <emi...@e-roja.com>wrote: > >> Autodesk tried to kill Softimage right from the beggining. Since the >> very first time Softimage never showed up in the front page of their >> website. All they showed up was Maya and MAX. Never gave the deserved >> attention and right branding/marketing. >> >> You never put enough attention and effort on really growing up the >> sales. The main dev team was ripped off and plugged into Maya, and >> delivered only lame upgrades year after year. >> >> Even with this, Softimage delivered amazing work created by amazing >> artists. Not only in the big studios, but from the independent freelancers >> to mid size studios. >> >> You want to listen, ok. listen well. >> >> You are blind with your Maya paradigm. Maya artists that trully went to >> start using Softimage, and not overwhelmed by such a pristine UI, that at >> first view from a Maya user, seems that it lacks of a lot of stuff, without >> stupid icons everywhere. Never went back to Maya. I personally know >> several of them. Here in my country, there were two studios that went into >> the endeavour of starting a full 3D animated feature film. Right from the >> beggining they chose Softimage. >> >> At my former small studio, the artists that I hired were Maya guys, after >> I trainned them in Softimage, they said in a meeting that Softimage opened >> them a new door. >> >> Recently one of them freelanced for the Eugenio Derbez latest movie doing >> some character animation for this film, and he used Softimage not Maya. At >> first he was asigned only one shot as he entered late. He deliver faster >> than other freelance guys using Maya, and he got two more shots. >> >> Softimage "The suite plugin", each time it is used in production is >> sorrounded by success. But each time such stories hit the media, you take >> care of diminishing the use of Softimage. >> >> Before Eric Mootz ported his addons to Maya, he was never in your >> spotlight, the same with Arnold and others. Now you present proudly Eric >> Mootz, and his tools in a Maya environment. If it is Softimage, you bury >> the name, but if it is Maya you don't hesitate to put into all the >> frontpages you can, and fill your mouth with it. >> >> Your statement of "we tried" it is nothing else but a big lie. You never >> tried. >> >> The PETA commercial. >> >> When did you featured that in the Area and in your front page and filled >> your mouth that it was made with Softimage? NEVER. Three awards given by >> the VES society and did you care to write even a few lines about being >> proud that Softimage was used for that amazing work? >> >> And you are saying that you tried????? >> >> You kept us all these years with rumors, rumors, and finally you ended >> these rumors. Meanwhile you were saying that Softimage was to stay with >> Autodesk, and in good hands... >> >> If Softimage has a name it is because of the Softimage community, not >> because of you. >> >> Do you really believe that Maya is the future? I call it going back to >> the past. If Maya was really a better choice for us, you wouldn't be now >> in this position. >> >> I suggest you take a look to a video I made to compare the workflow to >> achieve the same effect in Maya vs Softimage. This is just a small example >> of the general workflow. >> >> https://vimeo.com/87722342 >> >> Being unbiased you tell me which one, is the one that should be killed, >> and which one deserves your attention. >> >> You say you can't afford to put more money into Softimage? >> >> Well don't do it. Just keep fixing the bugs and deliver SP, but open >> the SDK to allow further development from 3rd party developers. >> >> You will still earn money from the subscriptions, and tech support, while >> you allow others to invest their money to develop new tools for Softimage. >> >> Since the time you acquired Softimage the real improvemnts are from 3rd >> pary devs. Not from you. >> >> You don't put to sale Softimage because you know that if another company >> acquires it, in a year or two Softimage will start kicking Maya's ass with >> the right branding and marketing. >> >> You also know that if you start to give Softimage the place it deserves, >> artists that never used Softimage before, will start using it. Maya sales >> will start to drop while more Softimage seats start to appear, and you >> don't want to look bad in front of your stock holders of the big amounts of >> money you have put in the wrong place. >> >> So what is the best you can do? Kill Softimage to cover your >> incompetence and your waste of money in Maya. As you know in deep that >> Softimage is better than Maya, and you don't want to look bad at your stock >> holders with the waste of resources that you made all of this years. >> >> You are loosing money not because of Softimage, it is because others >> like Houdini and The Foundry are taking over you. And they eventually >> will. You want to know why, because you chose to go with Maya and cover >> your mistakes. >> >> If you only had a light of vision and innovation, just by simple >> developing further Softimage and the FX tree, you will be ahead of what The >> Foundry is aming with Nuke and Modo. >> >> Everything is there to have a full round trip to a 3D and Comp solution >> in a single tool. >> >> If you care to take a close look at the FX tree and compare it to Nuke, >> they don't look very distant. Just add roto, tracking, and port the 3D >> space to the FX tree viewer, and guess what you will have... But again, you >> are more focused into covering your looses for placing good money on the >> wrong place. >> >> Keep going the direction you are going, and I can forecast that in a few >> years, not only Softimage will start to fade out. But also Autodesk, at >> least in this market. >> >> You want a strong contender for what is coming? >> >> The name is Softimage. >> >> Well I hope that you really listen, and this is not one more of your lies. >> >> >> >> >> >> ------------------------------------------------------- >> Emilio Hernández VFX & 3D animation. >> >> >