That pretty much says it all. Very well put, Emilio.

On Sat, Mar 8, 2014 at 11:11 AM, Oliver Weingarten <li...@pixelpanic.de>wrote:

>  Nothing to add to this...it says it all, great post, Emilio!!
>
>  Am 08.03.2014 09:27, schrieb Emilio Hernandez:
>
>           Autodesk tried to kill Softimage right from the beggining.
> Since the very first time Softimage never showed up in the front page of
> their website.  All they showed up was Maya and MAX.  Never gave the
> deserved attention and right branding/marketing.
>
> You never put enough attention and effort on really growing up the sales.
> The main dev team was ripped off and plugged into Maya, and delivered only
> lame upgrades year after year.
>
>  Even with this, Softimage delivered amazing work created by amazing
> artists.  Not only in the big studios, but from the independent freelancers
> to mid size studios.
>
> You want to listen, ok. listen well.
>
>  You are blind with your Maya paradigm.  Maya artists that trully went to
> start using Softimage, and not overwhelmed by such a pristine UI, that at
> first view from a Maya user, seems that it lacks of a lot of stuff, without
> stupid icons everywhere. Never went back to Maya.  I personally know
> several of them.  Here in my country, there were two studios that went into
> the endeavour of starting a full 3D animated feature film.  Right from the
> beggining they chose Softimage.
>
>  At my former small studio, the artists that I hired were Maya guys, after
> I trainned them in Softimage, they said in a meeting that Softimage opened
> them a new door.
>
>  Recently one of them freelanced for the Eugenio Derbez latest movie doing
> some character animation for this film, and he used Softimage not Maya.  At
> first he was asigned only one shot as he entered late.  He deliver faster
> than other freelance guys using Maya, and he got two more shots.
>
>  Softimage "The suite plugin", each time it is used in production is
> sorrounded by success.  But each time such stories hit the media, you take
> care of diminishing the use of Softimage.
>
>  Before Eric Mootz ported his addons to Maya, he was never in your
> spotlight, the same with Arnold and others.  Now you present proudly Eric
> Mootz, and his tools in a Maya environment.  If it is Softimage, you bury
> the name, but if it is Maya you don't hesitate to put into all the
> frontpages you can, and fill your mouth with it.
>
>  Your statement of "we tried" it is nothing else but a big lie.  You never
> tried.
>
> The PETA commercial.
>
> When did you featured that in the Area and in your front page and filled
> your mouth that it was made with Softimage?  NEVER.  Three awards given by
> the VES society and did you care to write even a few lines about being
> proud that Softimage was used for that amazing work?
>
>  And you are saying that you tried?????
>
>  You kept us all these years with rumors, rumors, and finally you ended
> these rumors.  Meanwhile you were saying that Softimage was to stay with
> Autodesk, and in good hands...
>
>  If Softimage has a name it is because of the Softimage community, not
> because of you.
>
>  Do you really believe that Maya is the future?  I call it going back to
> the past.  If Maya was really a better choice for us, you wouldn't be now
> in this position.
>
>  I suggest you take a look to a video I made to compare the workflow to
> achieve the same effect in Maya vs Softimage.  This is just a small example
> of the general workflow.
>
> https://vimeo.com/87722342
>
>  Being unbiased you tell me which one, is the one that should be killed,
> and which one deserves your attention.
>
>  You say you can't afford to put more money into Softimage?
>
>  Well don't do it.  Just keep fixing  the bugs and deliver SP, but open
> the SDK to allow further development from 3rd party developers.
>
>  You will still earn money from the subscriptions, and tech support, while
> you allow others to invest their money to develop new tools for Softimage.
>
>  Since the time you acquired Softimage the real improvemnts are from 3rd
> pary devs.  Not from you.
>
>  You don't put to sale Softimage because you know that if another company
> acquires it,  in a year or two Softimage will start kicking Maya's ass with
> the right branding and marketing.
>
>  You also know that if you start to give Softimage the place it deserves,
> artists that never used Softimage before, will start using it.  Maya sales
> will start to drop while more Softimage seats start to appear, and you
> don't want to look bad in front of your stock holders of the big amounts of
> money you have put in the wrong place.
>
>  So what is the best you can do?  Kill Softimage to cover your
> incompetence and your waste of money in Maya.  As you know in deep that
> Softimage is better than Maya, and you don't want to look bad at your stock
> holders with the waste of resources that you made all of this years.
>
>  You are loosing money not because of Softimage, it is because  others
> like Houdini and The Foundry are taking over you.  And they eventually
> will.  You want to know why,  because you chose to go with Maya and cover
> your mistakes.
>
>  If you only had a light of vision and innovation, just by simple
> developing further Softimage and the FX tree, you will be ahead of what The
> Foundry is aming with Nuke and Modo.
>
>  Everything is there to have a full round trip to a 3D and Comp solution
> in a single tool.
>
>  If you care to take a close look at the FX tree and compare it to Nuke,
> they don't look very distant.   Just add roto, tracking, and port the 3D
> space to the FX tree viewer, and guess what you will have... But again, you
> are more focused into covering your looses for placing good money on the
> wrong place.
>
>  Keep going the direction you are going, and I can forecast that in a few
> years, not only Softimage will start to fade out.  But also Autodesk, at
> least in this market.
>
> You want a strong contender for what is coming?
>
> The name is Softimage.
>
>  Well I hope that you really listen, and this is not one more of your
> lies.
>
>
>
>
>
>           -------------------------------------------------------
> Emilio Hernández   VFX & 3D animation.
>
>


-- 
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 Animation & Visual Effects
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