You can fool one all of the time.
You can fool everyone one time.

But you cannot fool everyone all of the time.

-------------------------------------------------------
Emilio Hernández   VFX & 3D animation.


2014-03-11 17:17 GMT-06:00 Jordi Bares <jordiba...@gmail.com>:

> The viewport cube
>
> Jordi Bares
> jordiba...@gmail.com
>
> On 11 Mar 2014, at 20:34, Srecko Micic <srecko.mi...@gmail.com> wrote:
>
> What is confusing me is that AD says that they need to continue work on
> inventions, they need devs to focus more on that. But lets be honest here,
> if you look Maya development in last few releases, they did not invent much
> (except Duncan work on nucleus and Viewport 2.0) but they were just buying
> technologies, like Naiad, Nex (modeling toolset), now they added Unfold....
> Were are those AD inventions at all, Skyline? AFAIK same situation is with
> 3dsMax, entire Graphite modeling toolset is some 3dsMax plugin (do not know
> name) they bought. If they started something like Fabric, well I would
> understand that.
>
>
> On Tue, Mar 11, 2014 at 9:18 PM, Greg Punchatz <g...@janimation.com>wrote:
>
>>  He DID say that.... but I have not seen a single soul say that from AD
>> in the last four months.... maybe I missed it....
>>
>> Or maybe they are rewriting the codebase of maya...stll going to call it
>> maya .. but are clearing out the cobwebs.. who knows.. I just know need
>> something better than Maya's current state of spaghetti code .
>>
>>  ------------------------------
>> *Greg Punchatz*
>>  *Sr. Creative Director*
>> Janimation
>> 214.823.7760
>> www.janimation.com
>>  On 3/11/2014 2:47 PM, Eric Turman wrote:
>>
>> Propoganda
>>
>>
>> On Tue, Mar 11, 2014 at 2:11 PM, phil harbath <
>> phil.harb...@jamination.com> wrote:
>>
>>>   from all the things luceric said here and on the community *I thought*he 
>>> was pretty clear the next gen tool was Maya.
>>>
>>>  *From:* Greg Punchatz <g...@janimation.com>
>>> *Sent:* Tuesday, March 11, 2014 3:06 PM
>>>  *To:* softimage@listproc.autodesk.com
>>> *Subject:* Re: A more graceful retirement - my counter offer
>>>
>>>    I don't think that WAS the plan.... but things change..... Lets say
>>> I have a pretty good record at reading the Tea leaves.... The thing is they
>>> CANT tell us .... even if they wanted to.
>>>
>>> There are some smart and not so smart folks up at AD.... but after
>>> trying to add to the maya code base for all this time I am pretty sure that
>>> they know it's busting at the seams as we do... if not more. If making a
>>> new product lets them be able to create new competitive tech more quickly
>>> and less expensively they would be silly not to invest in a new platform.
>>>
>>>
>>> On Tue, Mar 11, 2014 at 1:50 PM, Mirko Jankovic <
>>> mirkoj.anima...@gmail.com> wrote:
>>>
>>>> you really think that they are building something new when they said
>>>> that they an;t even focus in supporting what they got so far and killing
>>>> Softimage so that they can provide better for max and maya?
>>>> How does completely new app that requires couple years of investment
>>>> before gaining any profit fits AD profile???
>>>> It doesn't. They are killing Si even if it makes any profit at all,
>>>> making new application that wouldn't give anything back for years.. hardly
>>>> AD way.
>>>>
>>>>
>>>>
>>>
>>
>>
>>
>>  --
>>
>>
>>
>>
>> -=T=-
>>
>>
>>
>
>
> --
> Micic Srecko
> -------------------
> Mail:
> srecko.mi...@gmail.com
> Skype:srecko.micic
> -------------------
> 3D/Graphic Portfolio:
> http://www.coroflot.com/SreckoM
>
>
>

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