Comparing Maya and Softimage jobs/projects I worked on for the last 10-15 yrs, I would come to the conclusion that I worked on many "almost vanilla install" Softimage projects while the Maya projects involved a significantly higher amount of using scripted extensions and plug-in functionality.
That may boil down to the Softimage projects I was involved in being more from the commercials side of jobs while the Maya projects where often incorporating bigger teams or bigger promises made in advance. Currently, I´m on a Maya centric project, myself doing all the modeling in Softimage, creating assets and handing them off into the Maya pipeline. The reason I´m modeling in Softimage today is the 3D Love Tour and the home access to XSI Foundation this gave me back then. I will miss modeling in Softimage (2014sp2). Maya is not on par with Softimage in terms of fluidly modeling in my opinion. A co-worker is biased heavily towards C4D and I´m impressed with it´s potential. Personally, I haven´t decided where to lean to but am grateful for the heads-up and license conversion options offered by Autodesk. As a freelancer, I have learned not to expect being treated as part of the family, moving on is part of the job and am transfering this to the choice of my tools. I´ll see what´s out there and what comes next. All the best, tim On 13.03.2014 08:56, Mirko Jankovic wrote:
There is a bit of perspective of view issue here. To developers Maya sounds like god given tol to work on. On the other hand to artists Softimage is god given tool to work on. Now at the end what is more important - developers to have smooth day developing or artists to have smooth workflow? :) Ideally it would be both bur right now artists are loosing battle.. with heavy losses :) Point is, why killing when instead by developing Maya, making it better, really better, people would naturally move to better tool. This right now is shoving it to Softimage users in the face saying that we will like it and it is for our own good. All this issue could be handled way better with much lesser resistance if AD actual paid attention to customersand tried to eas in and help with transition instead of killing years of dedication and experiences and turning a LOT of Softimage veterans into Maya juniors... Btw most of those now to be juniors are 30+,40+ ... On Thu, Mar 13, 2014 at 8:38 AM, Maurice Patel <maurice.pa...@autodesk.com <mailto:maurice.pa...@autodesk.com>> wrote: