It would be more fair to regroup the list of top5 into distinct categories:
modelling, rigging, animation, rendering, FX ... and a general one for the
workflow, UI, and such.

Here's a quickie from my experience of using Maya in rigging/dev:

*Rigging*
- friendly weights painting and spreadsheet that works just the way they
are supposed to
- GATOR. And please don't compare this wonder to the Transfer Attributes of
Maya.
- being able to do *live* corrective shapes on a deformed mesh

*General*
- ICE
- the API... seriously, having a logical and consistent API that is easy to
use and don't need additional efforts to do simple dev tasks won't go in
the way of flexibility. I don't know of any dev who didn't complain
about Maya's API.
- proper and complete port of the API to Python


On 13 March 2014 04:54, Alastair Hearsum <hear...@glassworks.co.uk> wrote:

>  Hello
>
> It seems as if I may have some contact with Autodesk shortly! I want to be
> armed with some points. What I'd like is your top 5 features that make
> Softimage great that we'd miss if we migrated to something else.
>
> Please don't give me more than 5 and please don't go on too long
> describing them (It takes a while to read all the posts).
>
> Thanks
>
> Alastair
>
> --
>  Alastair Hearsum
>  Head of 3d
> [image: GLASSWORKS]
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-- 
Christopher Crouzet
*http://christophercrouzet.com* <http://christophercrouzet.com>

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