1 - Render Passes Partitions
2 - *ICE*
3 -  UI in general: specially the Render Tree
4 - Animation Toolset
5 - Not intuitive. Most people learn XSI faster than they learn Maya.

J

On Thu, Mar 13, 2014 at 2:15 PM, Christopher Crouzet <
christopher.crou...@gmail.com> wrote:

> It would be more fair to regroup the list of top5 into distinct
> categories: modelling, rigging, animation, rendering, FX ... and a general
> one for the workflow, UI, and such.
>
> Here's a quickie from my experience of using Maya in rigging/dev:
>
> *Rigging*
> - friendly weights painting and spreadsheet that works just the way they
> are supposed to
> - GATOR. And please don't compare this wonder to the Transfer Attributes
> of Maya.
> - being able to do *live* corrective shapes on a deformed mesh
>
> *General*
> - ICE
> - the API... seriously, having a logical and consistent API that is easy
> to use and don't need additional efforts to do simple dev tasks won't go in
> the way of flexibility. I don't know of any dev who didn't complain
> about Maya's API.
> - proper and complete port of the API to Python
>
>
> On 13 March 2014 04:54, Alastair Hearsum <hear...@glassworks.co.uk> wrote:
>
>>  Hello
>>
>> It seems as if I may have some contact with Autodesk shortly! I want to
>> be armed with some points. What I'd like is your top 5 features that make
>> Softimage great that we'd miss if we migrated to something else.
>>
>> Please don't give me more than 5 and please don't go on too long
>> describing them (It takes a while to read all the posts).
>>
>> Thanks
>>
>> Alastair
>>
>> --
>>  Alastair Hearsum
>>  Head of 3d
>> [image: GLASSWORKS]
>>  33/34 Great Pulteney Street
>> London
>> W1F 9NP
>> +44 (0)20 7434 1182
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>
>
>
> --
> Christopher Crouzet
> *http://christophercrouzet.com* <http://christophercrouzet.com>
>
>

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