Hi Chris,
What AD doesn't seem/want to understand is that it took away the tool we
make money with, to provide for ourself and our families.
And 'suck it up and change to Maya/Max' is basically the answer we got.
The question here is, can we retrain ourself? It will differ from person
to person, and range of tools used on a daily basis. But in the end, sure.
But at what costs? We have spent a lot of money year after year on
licenses, on training, on tools. Lots of hours spent learning the tool
and honing your skills. Often after work hours. It will take a long time
to get comfortable to that same level, and that means less income.
This retraining will probably be somewhat less evasive for smaller
teams, but the bigger companies face a whole different ballgame here.
Pipelines have to be restructured, tools have to be rewritten, staff has
to be retrained.
But, with the forced transition to Maya or Max, we cannot expect our
clients to understand the price or timetable suddenly goes up because we
cannot do the job as we normally could. Especially with tools like ICE,
which have become an vital tool for all production for most of us.
Or have the same timetables and hire in extra staff, because the tools
we have to use aren't as fast or good as we're used to.
As you said that the end results are the same, but the route taken is
different. We SI users still know and feel that Maya or Max aren't the
proper road taken for that result. We strongly feel that both Maya or
Max cannot do what SI can do in our situation. There's ton's of movies
and commercials out there that prove that. On budgets that would be
impossible to do in another app/pipeline.
You've read the letters from some very well known and respected names in
the business. The damage AD is doing here is not just to the SI
community, but far beyond that and it's not really sinking in at AD HQ
I'm afraid.
You and Maurice are probably very nice people when met in person, but
don't expect any understanding from us after years of 'The future for
Softimage is bright' despite all the emails that say otherwise.
If Maya 2015 turns out to be the overruling app for us all, I will
congratulate you guys.
But until than Hell is still a hot place, and pigs cannot fly......
Rob
\/-------------\/----------------\/
On 15-3-2014 16:46, Chris Vienneau wrote:
We agree. That is why you need to see the plan on how we change how you get the
end result. Otherwise this is probably a really lame thread to follow for the
group as we talk over each other and it much less entertaining than the Chris
is a lying piece of crap diatribe. Let's get on the same page and if you want
to say after that Autodesk has its head up its ass then fine but if we agree
that Maya, Houdini, 3dsmax, and Softimage can all produce amazing results
albeit a different way then we are close. There is real value in the way
Softimage does certain things we want to put in Maya.
cv/
________________________________
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Emilio Hernandez
[emi...@e-roja.com]
Sent: Saturday, March 15, 2014 11:28 AM
To: softimage@listproc.autodesk.com
Subject: RE: Idea- Just keep Mental Ray and FBX support - Softimage free w/Maya
or Max or any Suite.
Chris first bring back Softimage and then show us what you have to offer in
Maya that will allow us to evaluate if what you are doing is good enough to
replace Softimage.
But at this moment. Maya is still a long way behind Softimage. I am not
speaking of the ending result. I am talking about how you get to that final
result.
El mar 15, 2014 4:18 PM, "Chris Vienneau"
<chris.vienn...@autodesk.com<mailto:chris.vienn...@autodesk.com>> escribió:
Emilio there are people on this list and within the community that are working
with us right now and taking us up on our offer to hear more about what we are
doing? What do you have to lose to hear our plan?
cv/
________________________________
From:
softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>
[softimage-boun...@listproc.autodesk.com<mailto:softimage-boun...@listproc.autodesk.com>]
on behalf of Emilio Hernandez [emi...@e-roja.com<mailto:emi...@e-roja.com>]
Sent: Saturday, March 15, 2014 11:13 AM
To: softimage@listproc.autodesk.com<mailto:softimage@listproc.autodesk.com>
Subject: Re: Idea- Just keep Mental Ray and FBX support - Softimage free w/Maya
or Max or any Suite.
As I said in another post. Autodesk cut us our legs and now they are offering
us a wheelchair. And they are trying to convince us that the weelchair is
better than our legs by asking us how we want the wheelchair customized...
pfff.
Dont mean to be rude but... You can go back where you came from. And you can
ride your wheelchair all the way back.
-----
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